mirror of https://github.com/bsnes-emu/bsnes.git
71 lines
1.5 KiB
C++
71 lines
1.5 KiB
C++
#include <gba/gba.hpp>
|
|
|
|
namespace GameBoyAdvance {
|
|
|
|
#include "bios.cpp"
|
|
#include "serialization.cpp"
|
|
BIOS bios;
|
|
System system;
|
|
|
|
auto System::init() -> void {
|
|
}
|
|
|
|
auto System::term() -> void {
|
|
}
|
|
|
|
auto System::power() -> void {
|
|
bus.power();
|
|
player.power();
|
|
cpu.power();
|
|
ppu.power();
|
|
apu.power();
|
|
cartridge.power();
|
|
scheduler.power();
|
|
}
|
|
|
|
auto System::load() -> void {
|
|
interface->loadRequest(ID::SystemManifest, "manifest.bml", true);
|
|
auto document = BML::unserialize(information.manifest);
|
|
|
|
if(auto bios = document["system/cpu/rom/name"].text()) {
|
|
interface->loadRequest(ID::BIOS, bios, true);
|
|
}
|
|
|
|
serialize_init();
|
|
}
|
|
|
|
auto System::run() -> void {
|
|
while(true) {
|
|
scheduler.enter();
|
|
if(scheduler.exit_reason() == Scheduler::ExitReason::FrameEvent) break;
|
|
}
|
|
interface->videoRefresh(video.palette, ppu.output, 4 * 240, 240, 160);
|
|
}
|
|
|
|
auto System::runtosave() -> void {
|
|
scheduler.sync = Scheduler::SynchronizeMode::CPU;
|
|
runthreadtosave();
|
|
|
|
scheduler.sync = Scheduler::SynchronizeMode::All;
|
|
scheduler.active = ppu.thread;
|
|
runthreadtosave();
|
|
|
|
scheduler.sync = Scheduler::SynchronizeMode::All;
|
|
scheduler.active = apu.thread;
|
|
runthreadtosave();
|
|
|
|
scheduler.sync = Scheduler::SynchronizeMode::None;
|
|
}
|
|
|
|
auto System::runthreadtosave() -> void {
|
|
while(true) {
|
|
scheduler.enter();
|
|
if(scheduler.exit_reason() == Scheduler::ExitReason::SynchronizeEvent) break;
|
|
if(scheduler.exit_reason() == Scheduler::ExitReason::FrameEvent) {
|
|
interface->videoRefresh(video.palette, ppu.output, 4 * 240, 240, 160);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|