#include namespace GameBoyAdvance { #include "bios.cpp" #include "serialization.cpp" BIOS bios; System system; auto System::init() -> void { } auto System::term() -> void { } auto System::power() -> void { bus.power(); player.power(); cpu.power(); ppu.power(); apu.power(); cartridge.power(); scheduler.power(); } auto System::load() -> void { interface->loadRequest(ID::SystemManifest, "manifest.bml", true); auto document = BML::unserialize(information.manifest); if(auto bios = document["system/cpu/rom/name"].text()) { interface->loadRequest(ID::BIOS, bios, true); } serialize_init(); } auto System::run() -> void { while(true) { scheduler.enter(); if(scheduler.exit_reason() == Scheduler::ExitReason::FrameEvent) break; } interface->videoRefresh(video.palette, ppu.output, 4 * 240, 240, 160); } auto System::runtosave() -> void { scheduler.sync = Scheduler::SynchronizeMode::CPU; runthreadtosave(); scheduler.sync = Scheduler::SynchronizeMode::All; scheduler.active = ppu.thread; runthreadtosave(); scheduler.sync = Scheduler::SynchronizeMode::All; scheduler.active = apu.thread; runthreadtosave(); scheduler.sync = Scheduler::SynchronizeMode::None; } auto System::runthreadtosave() -> void { while(true) { scheduler.enter(); if(scheduler.exit_reason() == Scheduler::ExitReason::SynchronizeEvent) break; if(scheduler.exit_reason() == Scheduler::ExitReason::FrameEvent) { interface->videoRefresh(video.palette, ppu.output, 4 * 240, 240, 160); } } } }