bsnes/hiro/windows/object.hpp

27 lines
640 B
C++

#if defined(Hiro_Object)
namespace hiro {
struct pObject : Lock {
pObject(mObject& reference) : reference(reference) {}
virtual ~pObject() = default;
virtual auto construct() -> void;
virtual auto destruct() -> void;
virtual auto reconstruct() -> void;
virtual auto focused() const -> bool;
virtual auto remove() -> void;
virtual auto reset() -> void;
virtual auto setEnabled(bool enabled) -> void;
virtual auto setFocused() -> void;
virtual auto setFont(const Font& font) -> void;
virtual auto setGroup(sGroup group) -> void;
virtual auto setVisible(bool visible) -> void;
mObject& reference;
};
}
#endif