mirror of https://github.com/bsnes-emu/bsnes.git
3159285eaa
byuu says: Changelog: - nall: converted range, iterator, vector to 64-bit - added (very poor) ColecoVision emulation (including Coleco Adam expansion) - added MSX skeleton - added Neo Geo Pocket skeleton - moved audio,video,resource folders into emulator folder - SFC heuristics: BS-X Town cart is "ZBSJ" [hex_usr] The nall change is for future work on things like BPA: I need to be able to handle files larger than 4GB. It is extremely possible that there are still some truncations to 32-bit lurking around, and even more disastrously, possibly some -1s lurking that won't sign-extend to `(uint64_t)0-1`. There's a lot more classes left to do: `string`, `array_view`, `array_span`, etc. |
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docs | ||
genius | ||
higan | ||
hiro | ||
icarus | ||
libco | ||
nall | ||
ruby | ||
shaders | ||
.gitignore | ||
.gitlab-ci.yml | ||
CONTRIBUTING.md | ||
GPLv3.txt | ||
LICENSE.txt | ||
README.md | ||
README.txt | ||
mkdocs.yml |
README.md
The unofficial higan repository
higan emulates a number of classic video-game consoles of the 1980s and 1990s, allowing you to play classic games on a modern general-purpose computer.
This repository includes the source-code for stable and WIP releases of higan, starting during the development of v068. It also includes community-maintained documentation.
Basically,
apart from .gitignore
files,
anything in the
higan,
hiro,
icarus,
libco,
nall,
ruby,
or shaders
directories should be exactly as it appeared in official releases.
Everything else has been added for various reasons.
Official higan resources
Unofficial higan resources
- Unofficial forum
- Documentation for the current stable version
- Source code repository archives official higan releases and WIP snapshots since approximately v067r21
- Latest WIP build for Windows
- Documentation for the latest WIP version