mirror of https://github.com/bsnes-emu/bsnes.git
79 lines
2.3 KiB
C++
79 lines
2.3 KiB
C++
#if defined(Hiro_VerticalLayout)
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struct VerticalLayout;
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struct VerticalLayoutCell;
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struct mVerticalLayout;
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struct mVerticalLayoutCell;
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using sVerticalLayout = shared_pointer<mVerticalLayout>;
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using sVerticalLayoutCell = shared_pointer<mVerticalLayoutCell>;
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struct mVerticalLayout : mSizable {
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using type = mVerticalLayout;
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using mSizable::remove;
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auto alignment() const -> maybe<float>;
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auto append(sSizable sizable, Size size, float spacing = 5) -> type&;
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auto cell(uint position) const -> VerticalLayoutCell;
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auto cell(sSizable sizable) const -> VerticalLayoutCell;
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auto cellCount() const -> uint;
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auto minimumSize() const -> Size override;
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auto padding() const -> Geometry;
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auto remove(sSizable sizable) -> type&;
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auto remove(sVerticalLayoutCell cell) -> type&;
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auto reset() -> type& override;
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auto setAlignment(maybe<float> alignment) -> type&;
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auto setEnabled(bool enabled) -> type& override;
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auto setFont(const Font& font) -> type& override;
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auto setGeometry(Geometry geometry) -> type& override;
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auto setPadding(Geometry padding) -> type&;
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auto setParent(mObject* parent = nullptr, int offset = -1) -> type& override;
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auto setSpacing(float spacing) -> type&;
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auto setVisible(bool visible) -> type& override;
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auto spacing() const -> float;
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auto synchronize() -> type&;
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private:
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auto destruct() -> void override;
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struct State {
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maybe<float> alignment;
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vector<VerticalLayoutCell> cells;
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Geometry padding;
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float spacing = 5;
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} state;
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};
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struct mVerticalLayoutCell : mObject {
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using type = mVerticalLayoutCell;
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auto alignment() const -> maybe<float>;
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auto setAlignment(maybe<float> alignment) -> type&;
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auto setEnabled(bool enabled) -> type& override;
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auto setFont(const Font& font) -> type& override;
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auto setParent(mObject* parent = nullptr, int offset = -1) -> type& override;
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auto setSizable(sSizable sizable) -> type&;
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auto setSize(Size size) -> type&;
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auto setSpacing(float spacing) -> type&;
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auto setVisible(bool visible) -> type& override;
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auto sizable() const -> Sizable;
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auto size() const -> Size;
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auto spacing() const -> float;
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auto synchronize() -> type&;
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private:
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auto destruct() -> void override;
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struct State {
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maybe<float> alignment;
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sSizable sizable;
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Size size;
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float spacing = 5;
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} state;
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friend class mVerticalLayout;
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};
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#endif
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