bsnes/higan/target-tomoko/program/utility.cpp

93 lines
2.8 KiB
C++

auto Program::powerCycle() -> void {
if(!emulator) return;
emulator->power();
showMessage("Power cycled");
}
auto Program::softReset() -> void {
if(!emulator) return;
if(!emulator->information.resettable) return powerCycle();
emulator->reset();
showMessage("System reset");
}
auto Program::connectDevices() -> void {
if(!emulator) return;
for(auto& port : emulator->ports) {
auto path = string{emulator->information.name, "/", port.name}.replace(" ", "");
auto name = settings(path).text();
for(auto& device : port.devices) {
if(device.name == name) {
emulator->connect(port.id, device.id);
break;
}
}
}
}
auto Program::showMessage(const string& text) -> void {
statusTime = time(0);
statusMessage = text;
}
auto Program::updateStatusText() -> void {
time_t currentTime = time(0);
string text;
if((currentTime - statusTime) <= 2) {
text = statusMessage;
} else if(!emulator || emulator->loaded() == false) {
text = "No cartridge loaded";
} else if(pause || (!presentation->focused() && settings["Input/FocusLoss/Pause"].boolean())) {
text = "Paused";
} else {
text = statusText;
}
if(text != presentation->statusBar.text()) {
presentation->statusBar.setText(text);
}
}
auto Program::updateVideoPalette() -> void {
double saturation = settings["Video/Saturation"].natural() / 100.0;
double gamma = settings["Video/Gamma"].natural() / 100.0;
double luminance = settings["Video/Luminance"].natural() / 100.0;
Emulator::video.setSaturation(saturation);
Emulator::video.setGamma(gamma);
Emulator::video.setLuminance(luminance);
Emulator::video.setPalette();
}
auto Program::updateVideoShader() -> void {
if(settings["Video/Driver"].text() == "OpenGL"
&& settings["Video/Shader"].text() != "None"
&& settings["Video/Shader"].text() != "Blur"
&& directory::exists(settings["Video/Shader"].text())
) {
video->set(Video::Filter, Video::FilterNearest);
video->set(Video::Shader, settings["Video/Shader"].text());
} else {
video->set(Video::Filter, settings["Video/Shader"].text() == "Blur" ? Video::FilterLinear : Video::FilterNearest);
video->set(Video::Shader, (string)"");
}
}
auto Program::updateAudioDriver() -> void {
if(!audio) return;
audio->clear();
audio->set(Audio::Exclusive, settings["Audio/Exclusive"].boolean());
audio->set(Audio::Latency, (uint)settings["Audio/Latency"].natural());
}
auto Program::updateAudioEffects() -> void {
auto volume = settings["Audio/Mute"].boolean() ? 0.0 : settings["Audio/Volume"].natural() * 0.01;
Emulator::audio.setVolume(volume);
auto balance = max(-1.0, min(1.0, (settings["Audio/Balance"].integer() - 50) / 50.0));
Emulator::audio.setBalance(balance);
auto reverbEnable = settings["Audio/Reverb/Enable"].boolean();
Emulator::audio.setReverb(reverbEnable);
}