auto Program::powerCycle() -> void { if(!emulator) return; emulator->power(); showMessage("Power cycled"); } auto Program::softReset() -> void { if(!emulator) return; if(!emulator->information.resettable) return powerCycle(); emulator->reset(); showMessage("System reset"); } auto Program::connectDevices() -> void { if(!emulator) return; for(auto& port : emulator->ports) { auto path = string{emulator->information.name, "/", port.name}.replace(" ", ""); auto name = settings(path).text(); for(auto& device : port.devices) { if(device.name == name) { emulator->connect(port.id, device.id); break; } } } } auto Program::showMessage(const string& text) -> void { statusTime = time(0); statusMessage = text; } auto Program::updateStatusText() -> void { time_t currentTime = time(0); string text; if((currentTime - statusTime) <= 2) { text = statusMessage; } else if(!emulator || emulator->loaded() == false) { text = "No cartridge loaded"; } else if(pause || (!presentation->focused() && settings["Input/FocusLoss/Pause"].boolean())) { text = "Paused"; } else { text = statusText; } if(text != presentation->statusBar.text()) { presentation->statusBar.setText(text); } } auto Program::updateVideoPalette() -> void { double saturation = settings["Video/Saturation"].natural() / 100.0; double gamma = settings["Video/Gamma"].natural() / 100.0; double luminance = settings["Video/Luminance"].natural() / 100.0; Emulator::video.setSaturation(saturation); Emulator::video.setGamma(gamma); Emulator::video.setLuminance(luminance); Emulator::video.setPalette(); } auto Program::updateVideoShader() -> void { if(settings["Video/Driver"].text() == "OpenGL" && settings["Video/Shader"].text() != "None" && settings["Video/Shader"].text() != "Blur" && directory::exists(settings["Video/Shader"].text()) ) { video->set(Video::Filter, Video::FilterNearest); video->set(Video::Shader, settings["Video/Shader"].text()); } else { video->set(Video::Filter, settings["Video/Shader"].text() == "Blur" ? Video::FilterLinear : Video::FilterNearest); video->set(Video::Shader, (string)""); } } auto Program::updateAudioDriver() -> void { if(!audio) return; audio->clear(); audio->set(Audio::Exclusive, settings["Audio/Exclusive"].boolean()); audio->set(Audio::Latency, (uint)settings["Audio/Latency"].natural()); } auto Program::updateAudioEffects() -> void { auto volume = settings["Audio/Mute"].boolean() ? 0.0 : settings["Audio/Volume"].natural() * 0.01; Emulator::audio.setVolume(volume); auto balance = max(-1.0, min(1.0, (settings["Audio/Balance"].integer() - 50) / 50.0)); Emulator::audio.setBalance(balance); auto reverbEnable = settings["Audio/Reverb/Enable"].boolean(); Emulator::audio.setReverb(reverbEnable); }