bsnes/target-tomoko/program/program.cpp

83 lines
2.1 KiB
C++

#include "../tomoko.hpp"
#include <fc/interface/interface.hpp>
#include <sfc/interface/interface.hpp>
#include <gb/interface/interface.hpp>
#include <gba/interface/interface.hpp>
#include "interface.cpp"
#include "media.cpp"
#include "state.cpp"
#include "utility.cpp"
Program* program = nullptr;
Program::Program() {
program = this;
directory::create({configpath(), "tomoko/"});
Application::onMain({&Program::main, this});
emulators.append(new Famicom::Interface);
emulators.append(new SuperFamicom::Interface);
emulators.append(new GameBoy::Interface);
emulators.append(new GameBoyAdvance::Interface);
for(auto& emulator : emulators) emulator->bind = this;
new ConfigurationManager;
new InputManager;
new LibraryManager;
new SettingsManager;
new CheatDatabase;
new ToolsManager;
new Presentation;
presentation->setVisible();
video.driver(config().video.driver);
video.set(Video::Handle, presentation->viewport.handle());
video.set(Video::Synchronize, config().video.synchronize);
if(!video.init()) { video.driver("None"); video.init(); }
audio.driver(config().audio.driver);
audio.set(Audio::Handle, presentation->viewport.handle());
audio.set(Audio::Synchronize, config().audio.synchronize);
audio.set(Audio::Frequency, 96000u);
audio.set(Audio::Latency, 80u);
if(!audio.init()) { audio.driver("None"); audio.init(); }
input.driver(config().input.driver);
input.set(Input::Handle, presentation->viewport.handle());
if(!input.init()) { input.driver("None"); input.init(); }
dsp.setPrecision(16);
dsp.setBalance(0.0);
dsp.setVolume(config().audio.mute ? 0.0 : 1.0);
dsp.setFrequency(32040);
dsp.setResampler(DSP::ResampleEngine::Sinc);
dsp.setResamplerFrequency(96000);
presentation->drawSplashScreen();
updateVideoFilter();
}
auto Program::main() -> void {
updateStatusText();
inputManager->poll();
if(!emulator || !emulator->loaded() || pause) {
audio.clear();
usleep(20 * 1000);
return;
}
emulator->run();
}
auto Program::quit() -> void {
unloadMedia();
configurationManager->quit();
inputManager->quit();
video.term();
audio.term();
input.term();
Application::quit();
}