mirror of https://github.com/bsnes-emu/bsnes.git
2eb50fd70b
byuu says: Implemented the cheat database dialog, and most of the cheat editor dialog. I still have to handle loading and saving the cheats.bml file for each game. I wanted to finish it today, but I burned out. It's a ton of really annoying work to support cheat codes. There's also some issue with the width calculation for the "code(s)" column in hiro/GTK. Short-term: - add input port changing support - add other input types (mouse-based, etc) - finish cheat codes Long-term: - add slotted cart loader (SGB, BSX, ST) - add DIP switch selection window (NSS) - add overscan masking - add timing configuration (video/audio sync) Not planned: - video color adjustments (will allow emulated color vs raw color; but no more sliders) - pixel shaders - ananke integration (will need to make a command-line version to get my games in) - fancy audio adjustment controls (resampler, latency, volume) - input focus settings - localization support (not enough users) - window geometry memory - anything else not in higan v094 |
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ananke | ||
data | ||
emulator | ||
fc | ||
gb | ||
gba | ||
hiro | ||
libco | ||
nall | ||
obj | ||
out | ||
processor | ||
profile | ||
ruby | ||
sfc | ||
shaders | ||
target-tomoko | ||
.gitignore | ||
GNUmakefile |