bsnes/ruby/video/wgl.cpp

161 lines
3.9 KiB
C++

#include "opengl/opengl.hpp"
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
namespace ruby {
struct pVideoWGL : OpenGL {
HGLRC (APIENTRY* wglCreateContextAttribs)(HDC, HGLRC, const int*) = nullptr;
BOOL (APIENTRY* wglSwapInterval)(int) = nullptr;
HDC display;
HGLRC wglcontext;
HWND window;
HINSTANCE glwindow;
struct {
HWND handle;
bool synchronize;
unsigned filter;
string shader;
} settings;
bool cap(const string& name) {
if(name == Video::Handle) return true;
if(name == Video::Synchronize) return true;
if(name == Video::Filter) return true;
if(name == Video::Shader) return true;
return false;
}
any get(const string& name) {
if(name == Video::Handle) return (uintptr_t)settings.handle;
if(name == Video::Synchronize) return settings.synchronize;
if(name == Video::Filter) return settings.filter;
return false;
}
bool set(const string& name, const any& value) {
if(name == Video::Handle) {
settings.handle = (HWND)any_cast<uintptr_t>(value);
return true;
}
if(name == Video::Synchronize) {
if(settings.synchronize != any_cast<bool>(value)) {
settings.synchronize = any_cast<bool>(value);
if(wglcontext) {
init();
OpenGL::shader(settings.shader);
if(settings.shader.empty()) OpenGL::filter = settings.filter ? GL_LINEAR : GL_NEAREST;
}
}
}
if(name == Video::Filter) {
settings.filter = any_cast<unsigned>(value);
if(settings.shader.empty()) OpenGL::filter = settings.filter ? GL_LINEAR : GL_NEAREST;
return true;
}
if(name == Video::Shader) {
settings.shader = any_cast<const char*>(value);
OpenGL::shader(settings.shader);
if(settings.shader.empty()) OpenGL::filter = settings.filter ? GL_LINEAR : GL_NEAREST;
return true;
}
return false;
}
bool lock(uint32_t*& data, unsigned& pitch, unsigned width, unsigned height) {
OpenGL::size(width, height);
return OpenGL::lock(data, pitch);
}
void unlock() {
}
void clear() {
OpenGL::clear();
SwapBuffers(display);
}
void refresh() {
RECT rc;
GetClientRect(settings.handle, &rc);
outputWidth = rc.right - rc.left, outputHeight = rc.bottom - rc.top;
OpenGL::refresh();
SwapBuffers(display);
}
bool init() {
term();
GLuint pixel_format;
PIXELFORMATDESCRIPTOR pfd;
memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
display = GetDC(settings.handle);
pixel_format = ChoosePixelFormat(display, &pfd);
SetPixelFormat(display, pixel_format, &pfd);
wglcontext = wglCreateContext(display);
wglMakeCurrent(display, wglcontext);
wglCreateContextAttribs = (HGLRC (APIENTRY*)(HDC, HGLRC, const int*))glGetProcAddress("wglCreateContextAttribsARB");
wglSwapInterval = (BOOL (APIENTRY*)(int))glGetProcAddress("wglSwapIntervalEXT");
if(wglCreateContextAttribs) {
int attributes[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
WGL_CONTEXT_MINOR_VERSION_ARB, 2,
0
};
HGLRC context = wglCreateContextAttribs(display, 0, attributes);
if(context) {
wglMakeCurrent(NULL, NULL);
wglDeleteContext(wglcontext);
wglMakeCurrent(display, wglcontext = context);
}
}
if(wglSwapInterval) {
wglSwapInterval(settings.synchronize);
}
OpenGL::init();
return true;
}
void term() {
OpenGL::term();
if(wglcontext) {
wglDeleteContext(wglcontext);
wglcontext = 0;
}
}
pVideoWGL() {
settings.handle = 0;
settings.synchronize = false;
settings.filter = 0;
window = 0;
wglcontext = 0;
glwindow = 0;
}
~pVideoWGL() { term(); }
};
DeclareVideo(WGL)
};