bsnes/ruby/input/windows.cpp

110 lines
2.7 KiB
C++

#include <xinput.h>
#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
#include "shared/rawinput.cpp"
#include "keyboard/rawinput.cpp"
#include "mouse/rawinput.cpp"
#include "joypad/xinput.cpp"
#include "joypad/directinput.cpp"
namespace ruby {
struct pInputWindows {
InputKeyboardRawInput rawinputKeyboard;
InputMouseRawInput rawinputMouse;
InputJoypadXInput xinput;
InputJoypadDirectInput directinput;
LPDIRECTINPUT8 directinputContext = nullptr;
struct Settings {
uintptr_t handle = 0;
} settings;
bool cap(const string& name) {
if(name == Input::Handle) return true;
if(name == Input::KeyboardSupport) return true;
if(name == Input::MouseSupport) return true;
if(name == Input::JoypadSupport) return true;
if(name == Input::JoypadRumbleSupport) return true;
return false;
}
any get(const string& name) {
if(name == Input::Handle) return (uintptr_t)settings.handle;
return false;
}
bool set(const string& name, const any& value) {
if(name == Input::Handle) {
settings.handle = any_cast<uintptr_t>(value);
return true;
}
return false;
}
bool acquire() {
return rawinputMouse.acquire();
}
bool unacquire() {
return rawinputMouse.unacquire();
}
bool acquired() {
return rawinputMouse.acquired();
}
vector<HID::Device*> poll() {
vector<HID::Device*> devices;
rawinputKeyboard.poll(devices);
rawinputMouse.poll(devices);
xinput.poll(devices);
directinput.poll(devices);
return devices;
}
bool rumble(uint64_t id, bool enable) {
if(xinput.rumble(id, enable)) return true;
if(directinput.rumble(id, enable)) return true;
return false;
}
bool init() {
if(rawinput.initialized == false) {
rawinput.initialized = true;
rawinput.mutex = CreateMutex(NULL, FALSE, NULL);
CreateThread(NULL, 0, RawInputThreadProc, 0, 0, NULL);
do {
Sleep(1);
WaitForSingleObject(rawinput.mutex, INFINITE);
ReleaseMutex(rawinput.mutex);
} while(rawinput.ready == false);
}
DirectInput8Create(GetModuleHandle(0), DIRECTINPUT_VERSION, IID_IDirectInput8, (void**)&directinputContext, 0);
if(directinputContext == nullptr) return false;
if(rawinputKeyboard.init() == false) return false;
if(rawinputMouse.init(settings.handle) == false) return false;
bool xinputAvailable = xinput.init();
if(directinput.init(settings.handle, directinputContext, xinputAvailable) == false) return false;
return true;
}
void term() {
rawinputKeyboard.term();
rawinputMouse.term();
xinput.term();
directinput.term();
if(directinputContext) { directinputContext->Release(); directinputContext = nullptr; }
}
};
DeclareInput(Windows)
}