mirror of https://github.com/bsnes-emu/bsnes.git
110 lines
2.7 KiB
C++
110 lines
2.7 KiB
C++
#include <xinput.h>
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#define DIRECTINPUT_VERSION 0x0800
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#include <dinput.h>
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#include "shared/rawinput.cpp"
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#include "keyboard/rawinput.cpp"
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#include "mouse/rawinput.cpp"
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#include "joypad/xinput.cpp"
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#include "joypad/directinput.cpp"
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namespace ruby {
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struct pInputWindows {
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InputKeyboardRawInput rawinputKeyboard;
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InputMouseRawInput rawinputMouse;
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InputJoypadXInput xinput;
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InputJoypadDirectInput directinput;
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LPDIRECTINPUT8 directinputContext = nullptr;
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struct Settings {
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uintptr_t handle = 0;
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} settings;
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bool cap(const string& name) {
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if(name == Input::Handle) return true;
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if(name == Input::KeyboardSupport) return true;
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if(name == Input::MouseSupport) return true;
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if(name == Input::JoypadSupport) return true;
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if(name == Input::JoypadRumbleSupport) return true;
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return false;
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}
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any get(const string& name) {
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if(name == Input::Handle) return (uintptr_t)settings.handle;
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return false;
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}
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bool set(const string& name, const any& value) {
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if(name == Input::Handle) {
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settings.handle = any_cast<uintptr_t>(value);
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return true;
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}
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return false;
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}
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bool acquire() {
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return rawinputMouse.acquire();
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}
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bool unacquire() {
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return rawinputMouse.unacquire();
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}
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bool acquired() {
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return rawinputMouse.acquired();
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}
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vector<HID::Device*> poll() {
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vector<HID::Device*> devices;
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rawinputKeyboard.poll(devices);
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rawinputMouse.poll(devices);
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xinput.poll(devices);
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directinput.poll(devices);
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return devices;
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}
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bool rumble(uint64_t id, bool enable) {
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if(xinput.rumble(id, enable)) return true;
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if(directinput.rumble(id, enable)) return true;
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return false;
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}
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bool init() {
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if(rawinput.initialized == false) {
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rawinput.initialized = true;
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rawinput.mutex = CreateMutex(NULL, FALSE, NULL);
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CreateThread(NULL, 0, RawInputThreadProc, 0, 0, NULL);
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do {
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Sleep(1);
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WaitForSingleObject(rawinput.mutex, INFINITE);
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ReleaseMutex(rawinput.mutex);
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} while(rawinput.ready == false);
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}
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DirectInput8Create(GetModuleHandle(0), DIRECTINPUT_VERSION, IID_IDirectInput8, (void**)&directinputContext, 0);
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if(directinputContext == nullptr) return false;
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if(rawinputKeyboard.init() == false) return false;
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if(rawinputMouse.init(settings.handle) == false) return false;
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bool xinputAvailable = xinput.init();
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if(directinput.init(settings.handle, directinputContext, xinputAvailable) == false) return false;
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return true;
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}
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void term() {
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rawinputKeyboard.term();
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rawinputMouse.term();
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xinput.term();
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directinput.term();
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if(directinputContext) { directinputContext->Release(); directinputContext = nullptr; }
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}
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};
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DeclareInput(Windows)
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}
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