bsnes/ruby/input/sdl.cpp

83 lines
1.6 KiB
C++

#include <SDL/SDL.h>
#include <sys/ipc.h>
#include <sys/shm.h>
#include "keyboard/xlib.cpp"
#include "mouse/xlib.cpp"
#include "joypad/sdl.cpp"
namespace ruby {
struct pInputSDL {
InputKeyboardXlib xlibKeyboard;
InputMouseXlib xlibMouse;
InputJoypadSDL sdl;
struct Settings {
uintptr_t handle = 0;
} settings;
bool cap(const string& name) {
if(name == Input::Handle) return true;
if(name == Input::KeyboardSupport) return true;
if(name == Input::MouseSupport) return true;
if(name == Input::JoypadSupport) return true;
return false;
}
any get(const string& name) {
if(name == Input::Handle) return (uintptr_t)settings.handle;
return false;
}
bool set(const string& name, const any &value) {
if(name == Input::Handle) {
settings.handle = any_cast<uintptr_t>(value);
return true;
}
return false;
}
bool acquire() {
return xlibMouse.acquire();
}
bool unacquire() {
return xlibMouse.unacquire();
}
bool acquired() {
return xlibMouse.acquired();
}
vector<HID::Device*> poll() {
vector<HID::Device*> devices;
xlibKeyboard.poll(devices);
xlibMouse.poll(devices);
sdl.poll(devices);
return devices;
}
bool rumble(uint64_t id, bool enable) {
return false;
}
bool init() {
if(xlibKeyboard.init() == false) return false;
if(xlibMouse.init(settings.handle) == false) return false;
if(sdl.init() == false) return false;
return true;
}
void term() {
xlibKeyboard.term();
xlibMouse.term();
sdl.term();
}
};
DeclareInput(SDL)
}