bsnes/hiro/extension/shared.hpp

770 lines
44 KiB
C++

#define Declare(Name) \
using type = Name; \
Name() : s##Name(new m##Name, [](m##Name* p) { \
p->unbind(); \
delete p; \
}) { \
(*this)->bind(*this); \
} \
template<typename T, typename... P> Name(T* parent, P&&... p) : Name() { \
if(parent && *parent) (*parent)->append(*this, std::forward<P>(p)...); \
} \
auto self() const -> m##Name& { return (m##Name&)operator*(); } \
#define DeclareObject(Name) \
Declare(Name) \
auto enabled(bool recursive = false) const -> bool { return self().enabled(recursive); } \
auto focused() const -> bool { return self().focused(); } \
auto font(bool recursive = false) const -> string { return self().font(recursive); } \
auto remove() -> type& { return self().remove(), *this; } \
auto setEnabled(bool enabled = true) -> type& { return self().setEnabled(enabled), *this; } \
auto setFocused() -> type& { return self().setFocused(), *this; } \
auto setFont(const string& font = "") -> type& { return self().setFont(font), *this; } \
auto setVisible(bool visible = true) -> type& { return self().setVisible(visible), *this; } \
auto visible(bool recursive = false) const -> bool { return self().visible(recursive); } \
#define DeclareAction(Name) \
DeclareObject(Name) \
#define DeclareSizable(Name) \
DeclareObject(Name) \
auto geometry() const -> Geometry { return self().geometry(); } \
auto minimumSize() const -> Size { return self().minimumSize(); } \
auto setGeometry(Geometry geometry) -> type& { return self().setGeometry(geometry), *this; } \
#define DeclareLayout(Name) \
DeclareSizable(Name) \
auto append(sSizable sizable) -> type& { return self().append(sizable), *this; } \
auto remove(sSizable sizable) -> type& { return self().remove(sizable), *this; } \
auto reset() -> type& { return self().reset(), *this; } \
auto sizable(unsigned position) -> sSizable { return self().sizable(position); } \
auto sizables() const -> unsigned { return self().sizables(); } \
#define DeclareWidget(Name) \
DeclareSizable(Name) \
auto doSize() const -> void { return self().doSize(); } \
auto onSize(const function<void ()>& function = {}) -> type& { return self().onSize(function), *this; } \
struct Object : sObject {
DeclareObject(Object)
};
struct Hotkey : sHotkey {
DeclareObject(Hotkey)
auto doPress() const -> void { return self().doPress(); }
auto doRelease() const -> void { return self().doRelease(); }
auto onPress(const function<void ()>& function = {}) -> type& { return self().onPress(function), *this; }
auto onRelease(const function<void ()>& function = {}) -> type& { return self().onRelease(function), *this; }
auto parent() const -> wObject { return self().parent(); }
auto sequence() const -> string { return self().sequence(); }
auto setParent(sObject object) -> type& { return self().setParent(object), *this; }
auto setSequence(const string& sequence = "") -> type& { return self().setSequence(sequence), *this; }
};
struct Timer : sTimer {
DeclareObject(Timer)
auto doActivate() const -> void { return self().doActivate(); }
auto interval() const -> unsigned { return self().interval(); }
auto onActivate(const function<void ()>& function = {}) -> type& { return self().onActivate(function), *this; }
auto setInterval(unsigned interval = 0) -> type& { return self().setInterval(interval), *this; }
};
struct Window : sWindow {
DeclareObject(Window)
auto append(sLayout layout) -> type& { return self().append(layout), *this; }
auto append(sMenuBar menuBar) -> type& { return self().append(menuBar), *this; }
auto append(sStatusBar statusBar) -> type& { return self().append(statusBar), *this; }
auto backgroundColor() const -> Color { return self().backgroundColor(); }
auto doClose() const -> void { return self().doClose(); }
auto doDrop(lstring names) const -> void { return self().doDrop(names); }
auto doKeyPress(signed key) const -> void { return self().doKeyPress(key); }
auto doKeyRelease(signed key) const -> void { return self().doKeyRelease(key); }
auto doMove() const -> void { return self().doMove(); }
auto doSize() const -> void { return self().doSize(); }
auto droppable() const -> bool { return self().droppable(); }
auto frameGeometry() const -> Geometry { return self().frameGeometry(); }
auto fullScreen() const -> bool { return self().fullScreen(); }
auto geometry() const -> Geometry { return self().geometry(); }
auto layout() const -> sLayout { return self().layout(); }
auto menuBar() const -> sMenuBar { return self().menuBar(); }
auto modal() const -> bool { return self().modal(); }
auto onClose(const function<void ()>& function = {}) -> type& { return self().onClose(function), *this; }
auto onDrop(const function<void (nall::lstring)>& function = {}) -> type& { return self().onDrop(function), *this; }
auto onKeyPress(const function<void (signed)>& function = {}) -> type& { return self().onKeyPress(function), *this; }
auto onKeyRelease(const function<void (signed)>& function = {}) -> type& { return self().onKeyRelease(function), *this; }
auto onMove(const function<void ()>& function = {}) -> type& { return self().onMove(function), *this; }
auto onSize(const function<void ()>& function = {}) -> type& { return self().onSize(function), *this; }
auto remove(sLayout layout) -> type& { return self().remove(layout), *this; }
auto remove(sMenuBar menuBar) -> type& { return self().remove(menuBar), *this; }
auto remove(sStatusBar statusBar) -> type& { return self().remove(statusBar), *this; }
auto reset() -> type& { return self().reset(), *this; }
auto resizable() const -> bool { return self().resizable(); }
auto setBackgroundColor(Color color = {}) -> type& { return self().setBackgroundColor(color), *this; }
auto setCentered() -> type& { return self().setCentered(), *this; }
auto setCentered(sWindow parent) -> type& { return self().setCentered(parent), *this; }
auto setDroppable(bool droppable = true) -> type& { return self().setDroppable(droppable), *this; }
auto setFrameGeometry(Geometry geometry) -> type& { return self().setFrameGeometry(geometry), *this; }
auto setFramePosition(Position position) -> type& { return self().setFramePosition(position), *this; }
auto setFrameSize(Size size) -> type& { return self().setFrameSize(size), *this; }
auto setFullScreen(bool fullScreen = true) -> type& { return self().setFullScreen(fullScreen), *this; }
auto setGeometry(Geometry geometry) -> type& { return self().setGeometry(geometry), *this; }
auto setModal(bool modal = true) -> type& { return self().setModal(modal), *this; }
auto setPlacement(double x, double y) -> type& { return self().setPlacement(x, y), *this; }
auto setPosition(Position position) -> type& { return self().setPosition(position), *this; }
auto setResizable(bool resizable = true) -> type& { return self().setResizable(resizable), *this; }
auto setSize(Size size) -> type& { return self().setSize(size), *this; }
auto setTitle(const string& title = "") -> type& { return self().setTitle(title), *this; }
auto statusBar() const -> sStatusBar { return self().statusBar(); }
auto title() const -> string { return self().title(); }
};
struct StatusBar : sStatusBar {
DeclareObject(StatusBar)
auto setText(const string& text = "") -> type& { return self().setText(text), *this; }
auto text() const -> string { return self().text(); }
};
struct MenuBar : sMenuBar {
DeclareObject(MenuBar)
auto append(sMenu menu) -> type& { return self().append(menu), *this; }
auto menu(unsigned position) const -> sMenu { return self().menu(position); }
auto menus() const -> unsigned { return self().menus(); }
auto remove(sMenu menu) -> type& { return self().remove(menu), *this; }
auto reset() -> type& { return self().reset(), *this; }
};
struct PopupMenu : sPopupMenu {
DeclareObject(PopupMenu)
auto action(unsigned position) const -> sAction { return self().action(position); }
auto actions() const -> unsigned { return self().actions(); }
auto append(sAction action) -> type& { return self().append(action), *this; }
auto remove(sAction action) -> type& { return self().remove(action), *this; }
auto reset() -> type& { return self().reset(), *this; }
};
struct Action : sAction {
DeclareAction(Action)
};
struct Menu : sMenu {
DeclareAction(Menu)
auto action(unsigned position) const -> sAction { return self().action(position); }
auto actions() const -> unsigned { return self().actions(); }
auto append(sAction action) -> type& { return self().append(action), *this; }
auto icon() const -> image { return self().icon(); }
auto remove(sAction action) -> type& { return self().remove(action), *this; }
auto reset() -> type& { return self().reset(), *this; }
auto setIcon(const image& icon = {}) -> type& { return self().setIcon(icon), *this; }
auto setText(const string& text = "") -> type& { return self().setText(text), *this; }
auto text() const -> string { return self().text(); }
};
struct MenuSeparator : sMenuSeparator {
DeclareAction(MenuSeparator)
};
struct MenuItem : sMenuItem {
DeclareAction(MenuItem)
auto doActivate() const -> void { return self().doActivate(); }
auto icon() const -> image { return self().icon(); }
auto onActivate(const function<void ()>& function = {}) -> type& { return self().onActivate(function), *this; }
auto setIcon(const image& icon = {}) -> type& { return self().setIcon(icon), *this; }
auto setText(const string& text = "") -> type& { return self().setText(text), *this; }
auto text() const -> string { return self().text(); }
};
struct MenuCheckItem : sMenuCheckItem {
DeclareAction(MenuCheckItem)
auto checked() const -> bool { return self().checked(); }
auto doToggle() const -> void { return self().doToggle(); }
auto onToggle(const function<void ()>& function = {}) -> type& { return self().onToggle(function), *this; }
auto setChecked(bool checked = true) -> type& { return self().setChecked(checked), *this; }
auto setText(const string& text = "") -> type& { return self().setText(text), *this; }
auto text() const -> string { return self().text(); }
};
struct MenuRadioItem : sMenuRadioItem {
DeclareAction(MenuRadioItem)
auto checked() const -> bool { return self().checked(); }
auto doActivate() const -> void { return self().doActivate(); }
auto onActivate(const function<void ()>& function = {}) -> type& { return self().onActivate(function), *this; }
auto setChecked() -> type& { return self().setChecked(), *this; }
auto setText(const string& text = "") -> type& { return self().setText(text), *this; }
auto text() const -> string { return self().text(); }
static auto group(const vector<wMenuRadioItem>& group) -> void { return mMenuRadioItem::group(group); }
};
struct Sizable : sSizable {
DeclareSizable(Sizable)
};
struct Layout : sLayout {
DeclareLayout(Layout)
};
struct Widget : sWidget {
DeclareWidget(Widget)
};
struct Button : sButton {
DeclareWidget(Button)
auto bordered() const -> bool { return self().bordered(); }
auto doActivate() const -> void { return self().doActivate(); }
auto icon() const -> image { return self().icon(); }
auto onActivate(const function<void ()>& function = {}) -> type& { return self().onActivate(function), *this; }
auto orientation() const -> Orientation { return self().orientation(); }
auto setBordered(bool bordered = true) -> type& { return self().setBordered(bordered), *this; }
auto setIcon(const image& icon = {}) -> type& { return self().setIcon(icon), *this; }
auto setOrientation(Orientation orientation = Orientation::Horizontal) -> type& { return self().setOrientation(orientation), *this; }
auto setText(const string& text = "") -> type& { return self().setText(text), *this; }
auto text() const -> string { return self().text(); }
};
struct Canvas : sCanvas {
DeclareWidget(Canvas)
auto color() const -> Color { return self().color(); }
auto data() -> uint32_t* { return self().data(); }
auto droppable() const -> bool { return self().droppable(); }
auto doDrop(lstring names) -> void { return self().doDrop(names); }
auto doMouseLeave() const -> void { return self().doMouseLeave(); }
auto doMouseMove(Position position) const -> void { return self().doMouseMove(position); }
auto doMousePress(Mouse::Button button) const -> void { return self().doMousePress(button); }
auto doMouseRelease(Mouse::Button button) const -> void { return self().doMouseRelease(button); }
auto gradient() const -> vector<Color> { return self().gradient(); }
auto icon() const -> image { return self().icon(); }
auto onDrop(const function<void (lstring)>& function = {}) -> type& { return self().onDrop(function), *this; }
auto onMouseLeave(const function<void ()>& function = {}) -> type& { return self().onMouseLeave(function), *this; }
auto onMouseMove(const function<void (Position)>& function = {}) -> type& { return self().onMouseMove(function), *this; }
auto onMousePress(const function<void (Mouse::Button)>& function = {}) -> type& { return self().onMousePress(function), *this; }
auto onMouseRelease(const function<void (Mouse::Button)>& function = {}) -> type& { return self().onMouseRelease(function), *this; }
auto setColor(Color color) -> type& { return self().setColor(color), *this; }
auto setData(Size size) -> type& { return self().setData(size), *this; }
auto setDroppable(bool droppable = true) -> type& { return self().setDroppable(droppable), *this; }
auto setGradient(Color topLeft, Color topRight, Color bottomLeft, Color bottomRight) -> type& { return self().setGradient(topLeft, topRight, bottomLeft, bottomRight), *this; }
auto setHorizontalGradient(Color left, Color right) -> type& { return self().setGradient(left, right, left, right), *this; }
auto setIcon(const image& icon = {}) -> type& { return self().setIcon(icon), *this; }
auto setVerticalGradient(Color top, Color bottom) -> type& { return self().setGradient(top, top, bottom, bottom), *this; }
auto size() const -> Size { return self().size(); }
auto update() -> type& { return self().update(), *this; }
};
struct CheckButton : sCheckButton {
DeclareWidget(CheckButton)
auto bordered() const -> bool { return self().bordered(); }
auto checked() const -> bool { return self().checked(); }
auto doToggle() const -> void { return self().doToggle(); }
auto icon() const -> image { return self().icon(); }
auto onToggle(const function<void ()>& function = {}) -> type& { return self().onToggle(function), *this; }
auto orientation() const -> Orientation { return self().orientation(); }
auto setBordered(bool bordered = true) -> type& { return self().setBordered(bordered), *this; }
auto setChecked(bool checked = true) -> type& { return self().setChecked(checked), *this; }
auto setIcon(const image& icon = {}) -> type& { return self().setIcon(icon), *this; }
auto setOrientation(Orientation orientation = Orientation::Horizontal) -> type& { return self().setOrientation(orientation), *this; }
auto setText(const string& text = "") -> type& { return self().setText(text), *this; }
auto text() const -> string { return self().text(); }
};
struct CheckLabel : sCheckLabel {
DeclareWidget(CheckLabel)
auto checked() const -> bool { return self().checked(); }
auto doToggle() const -> void { return self().doToggle(); }
auto onToggle(const function<void ()>& function = {}) -> type& { return self().onToggle(function), *this; }
auto setChecked(bool checked = true) -> type& { return self().setChecked(checked), *this; }
auto setText(const string& text = "") -> type& { return self().setText(text), *this; }
auto text() const -> string { return self().text(); }
};
struct ComboButton : sComboButton {
DeclareWidget(ComboButton)
auto append(sComboButtonItem item) -> type& { return self().append(item), *this; }
auto doChange() const -> void { return self().doChange(); }
auto item(unsigned position) const -> sComboButtonItem { return self().item(position); }
auto items() const -> unsigned { return self().items(); }
auto onChange(const function<void ()>& function = {}) -> type& { return self().onChange(function), *this; }
auto remove(sComboButtonItem item) -> type& { return self().remove(item), *this; }
auto reset() -> type& { return self().reset(), *this; }
auto selected() const -> sComboButtonItem { return self().selected(); }
};
struct ComboButtonItem : sComboButtonItem {
DeclareObject(ComboButtonItem)
auto icon() const -> image { return self().icon(); }
auto selected() const -> bool { return self().selected(); }
auto setIcon(const image& icon = {}) -> type& { return self().setIcon(icon), *this; }
auto setSelected() -> type& { return self().setSelected(), *this; }
auto setText(const string& text = "") -> type& { return self().setText(text), *this; }
auto text() const -> string { return self().text(); }
};
struct Console : sConsole {
DeclareWidget(Console)
auto backgroundColor() const -> Color { return self().backgroundColor(); }
auto doActivate(string command) const -> void { return self().doActivate(command); }
auto foregroundColor() const -> Color { return self().foregroundColor(); }
auto onActivate(const function<void (string)>& function = {}) -> type& { return self().onActivate(function), *this; }
auto print(const string& text) -> type& { return self().print(text), *this; }
auto prompt() const -> string { return self().prompt(); }
auto reset() -> type& { return self().reset(), *this; }
auto setBackgroundColor(Color color = {}) -> type& { return self().setBackgroundColor(color), *this; }
auto setForegroundColor(Color color = {}) -> type& { return self().setForegroundColor(color), *this; }
auto setPrompt(const string& prompt = "") -> type& { return self().setPrompt(prompt), *this; }
};
struct Frame : sFrame {
DeclareWidget(Frame)
auto append(sLayout layout) -> type& { return self().append(layout), *this; }
auto layout() const -> sLayout { return self().layout(); }
auto remove(sLayout layout) -> type& { return self().remove(layout), *this; }
auto reset() -> type& { return self().reset(), *this; }
auto setText(const string& text = "") -> type& { return self().setText(text), *this; }
auto text() const -> string { return self().text(); }
};
struct HexEdit : sHexEdit {
DeclareWidget(HexEdit)
auto backgroundColor() const -> Color { return self().backgroundColor(); }
auto columns() const -> unsigned { return self().columns(); }
auto doRead(unsigned offset) const -> uint8_t { return self().doRead(offset); }
auto doWrite(unsigned offset, uint8_t data) const -> void { return self().doWrite(offset, data); }
auto foregroundColor() const -> Color { return self().foregroundColor(); }
auto length() const -> unsigned { return self().length(); }
auto offset() const -> unsigned { return self().offset(); }
auto onRead(const function<uint8_t (unsigned)>& function = {}) -> type& { return self().onRead(function), *this; }
auto onWrite(const function<void (unsigned, uint8_t)>& function = {}) -> type& { return self().onWrite(function), *this; }
auto rows() const -> unsigned { return self().rows(); }
auto setBackgroundColor(Color color = {}) -> type& { return self().setBackgroundColor(color), *this; }
auto setColumns(unsigned columns = 16) -> type& { return self().setColumns(columns), *this; }
auto setForegroundColor(Color color = {}) -> type& { return self().setForegroundColor(color), *this; }
auto setLength(unsigned length) -> type& { return self().setLength(length), *this; }
auto setOffset(unsigned offset) -> type& { return self().setOffset(offset), *this; }
auto setRows(unsigned rows = 16) -> type& { return self().setRows(rows), *this; }
auto update() -> type& { return self().update(), *this; }
};
struct HorizontalScroller : sHorizontalScroller {
DeclareWidget(HorizontalScroller)
auto doChange() const -> void { return self().doChange(); }
auto length() const -> unsigned { return self().length(); }
auto onChange(const function<void ()>& function = {}) -> type& { return self().onChange(function), *this; }
auto position() const -> unsigned { return self().position(); }
auto setLength(unsigned length = 101) -> type& { return self().setLength(length), *this; }
auto setPosition(unsigned position = 0) -> type& { return self().setPosition(position), *this; }
};
struct HorizontalSlider : sHorizontalSlider {
DeclareWidget(HorizontalSlider)
auto doChange() const -> void { return self().doChange(); }
auto length() const -> unsigned { return self().length(); }
auto onChange(const function<void ()>& function = {}) -> type& { return self().onChange(function), *this; }
auto position() const -> unsigned { return self().position(); }
auto setLength(unsigned length = 101) -> type& { return self().setLength(length), *this; }
auto setPosition(unsigned position = 0) -> type& { return self().setPosition(position), *this; }
};
struct IconView : sIconView {
DeclareWidget(IconView)
auto append(sIconViewItem item) -> type& { return self().append(item), *this; }
auto backgroundColor() const -> Color { return self().backgroundColor(); }
auto doActivate() const -> void { return self().doActivate(); }
auto doChange() const -> void { return self().doChange(); }
auto doContext() const -> void { return self().doContext(); }
auto flow() const -> Orientation { return self().flow(); }
auto foregroundColor() const -> Color { return self().foregroundColor(); }
auto item(unsigned position) const -> sIconViewItem { return self().item(position); }
auto items() const -> unsigned { return self().items(); }
auto multiSelect() const -> bool { return self().multiSelect(); }
auto onActivate(const function<void ()>& function = {}) -> type& { return self().onActivate(function), *this; }
auto onChange(const function<void ()>& function = {}) -> type& { return self().onChange(function), *this; }
auto onContext(const function<void ()>& function = {}) -> type& { return self().onContext(function), *this; }
auto orientation() const -> Orientation { return self().orientation(); }
auto remove(sIconViewItem item) -> type& { return self().remove(item), *this; }
auto reset() -> type& { return self().reset(), *this; }
auto selected() const -> maybe<unsigned> { return self().selected(); }
auto selectedItems() const -> vector<unsigned> { return self().selectedItems(); }
auto setBackgroundColor(Color color = {}) -> type& { return self().setBackgroundColor(color), *this; }
auto setFlow(Orientation orientation = Orientation::Vertical) -> type& { return self().setFlow(orientation), *this; }
auto setForegroundColor(Color color = {}) -> type& { return self().setForegroundColor(color), *this; }
auto setMultiSelect(bool multiSelect = true) -> type& { return self().setMultiSelect(multiSelect), *this; }
auto setOrientation(Orientation orientation = Orientation::Horizontal) -> type& { return self().setOrientation(orientation), *this; }
auto setSelected(const vector<signed>& selections) -> type& { return self().setSelected(selections), *this; }
};
struct IconViewItem : sIconViewItem {
DeclareObject(IconViewItem)
auto icon() const -> image { return self().icon(); }
auto selected() const -> bool { return self().selected(); }
auto setIcon(const image& icon = {}) -> type& { return self().setIcon(icon), *this; }
auto setSelected(bool selected = true) -> type& { return self().setSelected(selected), *this; }
auto setText(const string& text = "") -> type& { return self().setText(text), *this; }
auto text() const -> string { return self().text(); }
};
struct Label : sLabel {
DeclareWidget(Label)
auto horizontalAlignment() const -> double { return self().horizontalAlignment(); }
auto setHorizontalAlignment(double alignment = 0.0) -> type& { return self().setHorizontalAlignment(alignment), *this; }
auto setText(const string& text = "") -> type& { return self().setText(text), *this; }
auto setVerticalAlignment(double alignment = 0.5) -> type& { return self().setVerticalAlignment(alignment), *this; }
auto text() const -> string { return self().text(); }
auto verticalAlignment() const -> double { return self().verticalAlignment(); }
};
struct LineEdit : sLineEdit {
DeclareWidget(LineEdit)
auto backgroundColor() const -> Color { return self().backgroundColor(); }
auto doActivate() const -> void { return self().doActivate(); }
auto doChange() const -> void { return self().doChange(); }
auto editable() const -> bool { return self().editable(); }
auto foregroundColor() const -> Color { return self().foregroundColor(); }
auto onActivate(const function<void ()>& function = {}) -> type& { return self().onActivate(function), *this; }
auto onChange(const function<void ()>& function = {}) -> type& { return self().onChange(function), *this; }
auto setBackgroundColor(Color color = {}) -> type& { return self().setBackgroundColor(color), *this; }
auto setEditable(bool editable = true) -> type& { return self().setEditable(editable), *this; }
auto setForegroundColor(Color color = {}) -> type& { return self().setForegroundColor(color), *this; }
auto setText(const string& text = "") -> type& { return self().setText(text), *this; }
auto text() const -> string { return self().text(); }
};
struct ListView : sListView {
DeclareWidget(ListView)
auto append(sListViewColumn column) -> type& { return self().append(column), *this; }
auto append(sListViewItem item) -> type& { return self().append(item), *this; }
auto backgroundColor() const -> Color { return self().backgroundColor(); }
auto checkable() const -> bool { return self().checkable(); }
auto checked() const -> vector<sListViewItem> { return self().checked(); }
auto column(unsigned position) -> sListViewColumn { return self().column(position); }
auto columns() const -> unsigned { return self().columns(); }
auto doActivate() const -> void { return self().doActivate(); }
auto doChange() const -> void { return self().doChange(); }
auto doContext() const -> void { return self().doContext(); }
auto doEdit(sListViewItem item, sListViewColumn column) const -> void { return self().doEdit(item, column); }
auto doSort(sListViewColumn column) const -> void { return self().doSort(column); }
auto doToggle(sListViewItem item) const -> void { return self().doToggle(item); }
auto foregroundColor() const -> Color { return self().foregroundColor(); }
auto gridVisible() const -> bool { return self().gridVisible(); }
auto headerVisible() const -> bool { return self().headerVisible(); }
auto item(unsigned position) -> sListViewItem { return self().item(position); }
auto items() const -> unsigned { return self().items(); }
auto multiSelect() const -> bool { return self().multiSelect(); }
auto onActivate(const function<void ()>& function = {}) -> type& { return self().onActivate(function), *this; }
auto onChange(const function<void ()>& function = {}) -> type& { return self().onChange(function), *this; }
auto onContext(const function<void ()>& function = {}) -> type& { return self().onContext(function), *this; }
auto onEdit(const function<void (sListViewItem, sListViewColumn)>& function = {}) -> type& { return self().onEdit(function), *this; }
auto onSort(const function<void (sListViewColumn)>& function = {}) -> type& { return self().onSort(function), *this; }
auto onToggle(const function<void (sListViewItem)>& function = {}) -> type& { return self().onToggle(function), *this; }
auto remove(sListViewColumn column) -> type& { return self().remove(column), *this; }
auto remove(sListViewItem item) -> type& { return self().remove(item), *this; }
auto reset() -> type& { return self().reset(), *this; }
auto resizeColumns() -> type& { return self().resizeColumns(), *this; }
auto selected() const -> sListViewItem { return self().selected(); }
auto selectedItems() const -> vector<sListViewItem> { return self().selectedItems(); }
auto setBackgroundColor(Color color = {}) -> type& { return self().setBackgroundColor(color), *this; }
auto setCheckable(bool checkable = true) -> type& { return self().setCheckable(checkable), *this; }
auto setChecked(bool checked = true) -> type& { return self().setChecked(checked), *this; }
auto setForegroundColor(Color color = {}) -> type& { return self().setForegroundColor(color), *this; }
auto setGridVisible(bool visible = true) -> type& { return self().setGridVisible(visible), *this; }
auto setHeaderVisible(bool visible = true) -> type& { return self().setHeaderVisible(visible), *this; }
auto setMultiSelect(bool multiSelect = true) -> type& { return self().setMultiSelect(multiSelect), *this; }
auto setSelected(bool selected = true) -> type& { return self().setSelected(selected), *this; }
};
struct ListViewColumn : sListViewColumn {
DeclareObject(ListViewColumn)
auto active() const -> bool { return self().active(); }
auto backgroundColor() const -> Color { return self().backgroundColor(); }
auto editable() const -> bool { return self().editable(); }
auto foregroundColor() const -> Color { return self().foregroundColor(); }
auto horizontalAlignment() const -> double { return self().horizontalAlignment(); }
auto icon() const -> image { return self().icon(); }
auto resizable() const -> bool { return self().resizable(); }
auto setActive() -> type& { return self().setActive(), *this; }
auto setBackgroundColor(Color color = {}) -> type& { return self().setBackgroundColor(color), *this; }
auto setEditable(bool editable = true) -> type& { return self().setEditable(editable), *this; }
auto setForegroundColor(Color color = {}) -> type& { return self().setForegroundColor(color), *this; }
auto setHorizontalAlignment(double alignment = 0.0) -> type& { return self().setHorizontalAlignment(alignment), *this; }
auto setIcon(const image& icon = {}) -> type& { return self().setIcon(icon), *this; }
auto setResizable(bool resizable = true) -> type& { return self().setResizable(resizable), *this; }
auto setSortable(bool sortable = true) -> type& { return self().setSortable(sortable), *this; }
auto setText(const string& text = "") -> type& { return self().setText(text), *this; }
auto setVerticalAlignment(double alignment = 0.5) -> type& { return self().setVerticalAlignment(alignment), *this; }
auto setWidth(signed width = 0) -> type& { return self().setWidth(width), *this; }
auto sortable() const -> bool { return self().sortable(); }
auto text() const -> string { return self().text(); }
auto verticalAlignment() const -> double { return self().verticalAlignment(); }
auto width() const -> signed { return self().width(); }
};
struct ListViewItem : sListViewItem {
DeclareObject(ListViewItem)
auto checked() const -> bool { return self().checked(); }
auto icon(unsigned column = 0) const -> image { return self().icon(column); }
auto selected() const -> bool { return self().selected(); }
auto setChecked(bool checked = true) -> type& { return self().setChecked(checked), *this; }
auto setIcon(unsigned column, const image& icon = {}) -> type& { return self().setIcon(column, icon), *this; }
auto setSelected(bool selected = true) -> type& { return self().setSelected(selected), *this; }
auto setText(const lstring& text) -> type& { return self().setText(text), *this; }
auto setText(unsigned column, const string& text = "") -> type& { return self().setText(column, text), *this; }
auto text(unsigned column = 0) const -> string { return self().text(column); }
};
struct ProgressBar : sProgressBar {
DeclareWidget(ProgressBar)
auto position() const -> unsigned { return self().position(); }
auto setPosition(unsigned position = 0) -> type& { return self().setPosition(position), *this; }
};
struct RadioButton : sRadioButton {
DeclareWidget(RadioButton)
auto bordered() const -> bool { return self().bordered(); }
auto checked() const -> bool { return self().checked(); }
auto doActivate() const -> void { return self().doActivate(); }
auto icon() const -> image { return self().icon(); }
auto onActivate(const function<void ()>& function = {}) -> type& { return self().onActivate(function), *this; }
auto orientation() const -> Orientation { return self().orientation(); }
auto setBordered(bool bordered = true) -> type& { return self().setBordered(bordered), *this; }
auto setChecked() -> type& { return self().setChecked(), *this; }
auto setIcon(const image& icon = {}) -> type& { return self().setIcon(icon), *this; }
auto setOrientation(Orientation orientation = Orientation::Horizontal) -> type& { return self().setOrientation(orientation), *this; }
auto setText(const string& text = "") -> type& { return self().setText(text), *this; }
auto text() const -> string { return self().text(); }
static auto group(const vector<wRadioButton>& group) -> void { return mRadioButton::group(group); }
};
struct RadioLabel : sRadioLabel {
DeclareWidget(RadioLabel)
auto checked() const -> bool { return self().checked(); }
auto doActivate() const -> void { return self().doActivate(); }
auto onActivate(const function<void ()>& function = {}) -> type& { return self().onActivate(function), *this; }
auto setChecked() -> type& { return self().setChecked(), *this; }
auto setText(const string& text = "") -> type& { return self().setText(text), *this; }
auto text() const -> string { return self().text(); }
static auto group(const vector<wRadioLabel>& group) -> void { return mRadioLabel::group(group); }
};
struct SourceEdit : sSourceEdit {
DeclareWidget(SourceEdit)
auto doChange() const -> void { return self().doChange(); }
auto doMove() const -> void { return self().doMove(); }
auto onChange(const function<void ()>& function = {}) -> type& { return self().onChange(function), *this; }
auto onMove(const function<void ()>& function = {}) -> type& { return self().onMove(function), *this; }
auto position() const -> unsigned { return self().position(); }
auto setPosition(signed position) -> type& { return self().setPosition(position), *this; }
auto setSelected(Position selected) -> type& { return self().setSelected(selected), *this; }
auto setText(const string& text = "") -> type& { return self().setText(text), *this; }
auto text() const -> string { return self().text(); }
};
struct TabFrame : sTabFrame {
DeclareWidget(TabFrame)
auto append(sTabFrameItem item) -> type& { return self().append(item), *this; }
auto doChange() const -> void { return self().doChange(); }
auto doClose(sTabFrameItem item) const -> void { return self().doClose(item); }
auto doMove(sTabFrameItem from, sTabFrameItem to) const -> void { return self().doMove(from, to); }
auto edge() const -> Edge;
auto item(unsigned position) const -> sTabFrameItem { return self().item(position); }
auto items() const -> unsigned { return self().items(); }
auto onChange(const function<void ()>& function = {}) -> type& { return self().onChange(function), *this; }
auto onClose(const function<void (sTabFrameItem)>& function = {}) -> type& { return self().onClose(function), *this; }
auto onMove(const function<void (sTabFrameItem, sTabFrameItem)>& function = {}) -> type& { return self().onMove(function), *this; }
auto remove(sTabFrameItem item) -> type& { return self().remove(item), *this; }
auto reset() -> type& { return self().reset(), *this; }
auto selected() const -> sTabFrameItem { return self().selected(); }
auto setEdge(Edge edge = Edge::Top) -> type& { return self().setEdge(edge), *this; }
};
struct TabFrameItem : sTabFrameItem {
DeclareObject(TabFrameItem)
auto append(sLayout layout) -> type& { return self().append(layout), *this; }
auto closable() const -> bool { return self().closable(); }
auto icon() const -> image { return self().icon(); }
auto layout() const -> sLayout { return self().layout(); }
auto movable() const -> bool { return self().movable(); }
auto remove(sLayout layout) -> type& { return self().remove(layout), *this; }
auto reset() -> type& { return self().reset(), *this; }
auto selected() const -> bool { return self().selected(); }
auto setClosable(bool closable = true) -> type& { return self().setClosable(closable), *this; }
auto setIcon(const image& icon = {}) -> type& { return self().setIcon(icon), *this; }
auto setMovable(bool movable = true) -> type& { return self().setMovable(movable), *this; }
auto setSelected() -> type& { return self().setSelected(), *this; }
auto setText(const string& text = "") -> type& { return self().setText(text), *this; }
auto text() const -> string { return self().text(); }
};
struct TextEdit : sTextEdit {
DeclareWidget(TextEdit)
auto backgroundColor() const -> Color { return self().backgroundColor(); }
auto cursorPosition() const -> unsigned { return self().cursorPosition(); }
auto doChange() const -> void { return self().doChange(); }
auto doMove() const -> void { return self().doMove(); }
auto editable() const -> bool { return self().editable(); }
auto foregroundColor() const -> Color { return self().foregroundColor(); }
auto onChange(const function<void ()>& function = {}) -> type& { return self().onChange(function), *this; }
auto onMove(const function<void ()>& function = {}) -> type& { return self().onMove(function), *this; }
auto setBackgroundColor(Color color = {}) -> type& { return self().setBackgroundColor(color), *this; }
auto setCursorPosition(unsigned position) -> type& { return self().setCursorPosition(position), *this; }
auto setEditable(bool editable = true) -> type& { return self().setEditable(editable), *this; }
auto setForegroundColor(Color color = {}) -> type& { return self().setForegroundColor(color), *this; }
auto setText(const string& text = "") -> type& { return self().setText(text), *this; }
auto setWordWrap(bool wordWrap = true) -> type& { return self().setWordWrap(wordWrap), *this; }
auto text() const -> string { return self().text(); }
auto wordWrap() const -> bool { return self().wordWrap(); }
};
struct TreeView : sTreeView {
DeclareWidget(TreeView)
auto append(sTreeViewItem item) -> type& { return self().append(item), *this; }
auto backgroundColor() const -> Color { return self().backgroundColor(); }
auto checkable() const -> bool { return self().checkable(); }
auto collapse() -> type& { return self().collapse(), *this; }
auto doActivate() const -> void { return self().doActivate(); }
auto doChange() const -> void { return self().doChange(); }
auto doContext() const -> void { return self().doContext(); }
auto doToggle(sTreeViewItem item) const -> void { return self().doToggle(item); }
auto expand() -> type& { return self().expand(), *this; }
auto foregroundColor() const -> Color { return self().foregroundColor(); }
auto item(const string& path) const -> sTreeViewItem { return self().item(path); }
auto items() const -> unsigned { return self().items(); }
auto onActivate(const function<void ()>& function = {}) -> type& { return self().onActivate(function), *this; }
auto onChange(const function<void ()>& function = {}) -> type& { return self().onChange(function), *this; }
auto onContext(const function<void ()>& function = {}) -> type& { return self().onContext(function), *this; }
auto onToggle(const function<void (sTreeViewItem)>& function = {}) -> type& { return self().onToggle(function), *this; }
auto remove(sTreeViewItem item) -> type& { return self().remove(item), *this; }
auto reset() -> type& { return self().reset(), *this; }
auto selected() const -> sTreeViewItem { return self().selected(); }
auto setBackgroundColor(Color color = {}) -> type& { return self().setBackgroundColor(color), *this; }
auto setCheckable(bool checkable = true) -> type& { return self().setCheckable(checkable), *this; }
auto setForegroundColor(Color color = {}) -> type& { return self().setForegroundColor(color), *this; }
};
struct TreeViewItem : sTreeViewItem {
DeclareObject(TreeViewItem)
auto append(sTreeViewItem item) -> type& { return self().append(item), *this; }
auto checked() const -> bool { return self().checked(); }
auto icon() const -> image { return self().icon(); }
auto item(const string& path) const -> sTreeViewItem { return self().item(path); }
auto items() const -> unsigned { return self().items(); }
auto path() const -> string { return self().path(); }
auto remove(sTreeViewItem item) -> type& { return self().remove(item), *this; }
auto selected() const -> bool { return self().selected(); }
auto setChecked(bool checked = true) -> type& { return self().setChecked(checked), *this; }
auto setIcon(const image& icon = {}) -> type& { return self().setIcon(icon), *this; }
auto setSelected() -> type& { return self().setSelected(), *this; }
auto setText(const string& text = "") -> type& { return self().setText(text), *this; }
auto text() const -> string { return self().text(); }
};
struct VerticalScroller : sVerticalScroller {
DeclareWidget(VerticalScroller)
auto doChange() const -> void { return self().doChange(); }
auto length() const -> unsigned { return self().length(); }
auto onChange(const function<void ()>& function = {}) -> type& { return self().onChange(function), *this; }
auto position() const -> unsigned { return self().position(); }
auto setLength(unsigned length = 101) -> type& { return self().setLength(length), *this; }
auto setPosition(unsigned position = 0) -> type& { return self().setPosition(position), *this; }
};
struct VerticalSlider : sVerticalSlider {
DeclareWidget(VerticalSlider)
auto doChange() const -> void { return self().doChange(); }
auto length() const -> unsigned { return self().length(); }
auto onChange(const function<void ()>& function = {}) -> type& { return self().onChange(function), *this; }
auto position() const -> unsigned { return self().position(); }
auto setLength(unsigned length = 101) -> type& { return self().setLength(length), *this; }
auto setPosition(unsigned position = 0) -> type& { return self().setPosition(position), *this; }
};
struct Viewport : sViewport {
DeclareWidget(Viewport)
auto doDrop(lstring names) const -> void { return self().doDrop(names); }
auto doMouseLeave() const -> void { return self().doMouseLeave(); }
auto doMouseMove(Position position) const -> void { return self().doMouseMove(position); }
auto doMousePress(Mouse::Button button) const -> void { return self().doMousePress(button); }
auto doMouseRelease(Mouse::Button button) const -> void { return self().doMouseRelease(button); }
auto droppable() const -> bool { return self().droppable(); }
auto handle() const -> uintptr_t { return self().handle(); }
auto onDrop(const function<void (lstring)>& function = {}) -> type& { return self().onDrop(function), *this; }
auto onMouseLeave(const function<void ()>& function = {}) -> type& { return self().onMouseLeave(function), *this; }
auto onMouseMove(const function<void (Position)>& function = {}) -> type& { return self().onMouseMove(function), *this; }
auto onMousePress(const function<void (Mouse::Button)>& function = {}) -> type& { return self().onMousePress(function), *this; }
auto onMouseRelease(const function<void (Mouse::Button)>& function = {}) -> type& { return self().onMouseRelease(function), *this; }
auto setDroppable(bool droppable = true) -> type& { return self().setDroppable(droppable), *this; }
};
using sFixedLayout = shared_pointer<mFixedLayout>;
using sHorizontalLayout = shared_pointer<mHorizontalLayout>;
using sVerticalLayout = shared_pointer<mVerticalLayout>;
struct FixedLayout : sFixedLayout {
DeclareLayout(FixedLayout)
auto append(sSizable sizable, Geometry geometry) -> type& { return self().append(sizable, geometry), *this; }
};
struct HorizontalLayout : sHorizontalLayout {
DeclareLayout(HorizontalLayout)
auto append(sSizable sizable, Size size, signed spacing = 5) -> type& { return self().append(sizable, size, spacing), *this; }
auto setAlignment(double alignment = 0.5) -> type& { return self().setAlignment(alignment), *this; }
auto setMargin(signed margin = 0) -> type& { return self().setMargin(margin), *this; }
auto setSpacing(signed spacing = 5) -> type& { return self().setSpacing(spacing), *this; }
};
struct VerticalLayout : sVerticalLayout {
DeclareLayout(VerticalLayout)
auto append(sSizable sizable, Size size, signed spacing = 5) -> type& { return self().append(sizable, size, spacing), *this; }
auto setAlignment(double alignment = 0.0) -> type& { return self().setAlignment(alignment), *this; }
auto setMargin(signed margin = 0) -> type& { return self().setMargin(margin), *this; }
auto setSpacing(signed spacing = 5) -> type& { return self().setSpacing(spacing), *this; }
};
#undef Declare
#undef DeclareObject
#undef DeclareAction
#undef DeclareSizable
#undef DeclareLayout
#undef DeclareWidget