bsnes/fc/scheduler/scheduler.cpp

29 lines
449 B
C++

#include <fc/fc.hpp>
namespace Famicom {
Scheduler scheduler;
void Scheduler::enter() {
host_thread = co_active();
co_switch(thread);
}
void Scheduler::exit(ExitReason reason) {
exit_reason = reason;
thread = co_active();
co_switch(host_thread);
}
void Scheduler::power() {
}
void Scheduler::reset() {
host_thread = co_active();
thread = cpu.thread;
sync = SynchronizeMode::None;
exit_reason = ExitReason::UnknownEvent;
}
}