bsnes/higan/md/interface/interface.cpp

151 lines
3.8 KiB
C++

#include <md/md.hpp>
namespace MegaDrive {
Settings settings;
Interface::Interface() {
information.manufacturer = "Sega";
information.name = "Mega Drive";
information.overscan = true;
media.append({ID::MegaDrive, "Mega Drive", "md"});
Port controllerPort1{ID::Port::Controller1, "Controller Port 1"};
Port controllerPort2{ID::Port::Controller2, "Controller Port 2"};
Port extensionPort{ID::Port::Extension, "Extension Port"};
{ Device device{ID::Device::None, "None"};
controllerPort1.devices.append(device);
controllerPort2.devices.append(device);
extensionPort.devices.append(device);
}
{ Device device{ID::Device::ControlPad, "Control Pad"};
device.inputs.append({0, "Up" });
device.inputs.append({0, "Down" });
device.inputs.append({0, "Left" });
device.inputs.append({0, "Right"});
device.inputs.append({0, "A" });
device.inputs.append({0, "B" });
device.inputs.append({0, "C" });
device.inputs.append({0, "Start"});
controllerPort1.devices.append(device);
controllerPort2.devices.append(device);
}
{ Device device{ID::Device::FightingPad, "Fighting Pad"};
device.inputs.append({0, "Up" });
device.inputs.append({0, "Down" });
device.inputs.append({0, "Left" });
device.inputs.append({0, "Right"});
device.inputs.append({0, "A" });
device.inputs.append({0, "B" });
device.inputs.append({0, "C" });
device.inputs.append({0, "X" });
device.inputs.append({0, "Y" });
device.inputs.append({0, "Z" });
device.inputs.append({0, "Mode" });
device.inputs.append({0, "Start"});
controllerPort1.devices.append(device);
controllerPort2.devices.append(device);
}
ports.append(move(controllerPort1));
ports.append(move(controllerPort2));
ports.append(move(extensionPort));
}
auto Interface::manifest() -> string {
return cartridge.manifest();
}
auto Interface::title() -> string {
return cartridge.title();
}
auto Interface::videoResolution() -> VideoResolution {
return {320, 240, 1280, 480, 1.0};
}
auto Interface::videoColors() -> uint32 {
return 3 * (1 << 9);
}
auto Interface::videoColor(uint32 color) -> uint64 {
uint R = color.bits(0, 2);
uint G = color.bits(3, 5);
uint B = color.bits(6, 8);
uint M = color.bits(9,10);
uint lookup[3][8] = {
{ 0, 29, 52, 70, 87, 101, 116, 130}, //shadow
{ 0, 52, 87, 116, 144, 172, 206, 255}, //normal
{130, 144, 158, 172, 187, 206, 228, 255}, //highlight
};
uint64 r = image::normalize(lookup[M][R], 8, 16);
uint64 g = image::normalize(lookup[M][G], 8, 16);
uint64 b = image::normalize(lookup[M][B], 8, 16);
return r << 32 | g << 16 | b << 0;
}
auto Interface::loaded() -> bool {
return system.loaded();
}
auto Interface::load(uint id) -> bool {
return system.load(this);
}
auto Interface::save() -> void {
system.save();
}
auto Interface::unload() -> void {
save();
system.unload();
}
auto Interface::connect(uint port, uint device) -> void {
if(port == ID::Port::Controller1) controllerPort1.connect(settings.controllerPort1 = device);
if(port == ID::Port::Controller2) controllerPort2.connect(settings.controllerPort2 = device);
if(port == ID::Port::Extension) extensionPort.connect(settings.extensionPort = device);
}
auto Interface::power() -> void {
system.power();
}
auto Interface::run() -> void {
system.run();
}
auto Interface::serialize() -> serializer {
system.runToSave();
return system.serialize();
}
auto Interface::unserialize(serializer& s) -> bool {
return system.unserialize(s);
}
auto Interface::cheatSet(const string_vector& list) -> void {
cheat.assign(list);
}
auto Interface::cap(const string& name) -> bool {
return false;
}
auto Interface::get(const string& name) -> any {
return {};
}
auto Interface::set(const string& name, const any& value) -> bool {
return false;
}
}