mirror of https://github.com/bsnes-emu/bsnes.git
151 lines
3.8 KiB
C++
151 lines
3.8 KiB
C++
#include <md/md.hpp>
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namespace MegaDrive {
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Settings settings;
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Interface::Interface() {
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information.manufacturer = "Sega";
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information.name = "Mega Drive";
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information.overscan = true;
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media.append({ID::MegaDrive, "Mega Drive", "md"});
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Port controllerPort1{ID::Port::Controller1, "Controller Port 1"};
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Port controllerPort2{ID::Port::Controller2, "Controller Port 2"};
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Port extensionPort{ID::Port::Extension, "Extension Port"};
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{ Device device{ID::Device::None, "None"};
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controllerPort1.devices.append(device);
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controllerPort2.devices.append(device);
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extensionPort.devices.append(device);
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}
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{ Device device{ID::Device::ControlPad, "Control Pad"};
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device.inputs.append({0, "Up" });
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device.inputs.append({0, "Down" });
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device.inputs.append({0, "Left" });
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device.inputs.append({0, "Right"});
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device.inputs.append({0, "A" });
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device.inputs.append({0, "B" });
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device.inputs.append({0, "C" });
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device.inputs.append({0, "Start"});
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controllerPort1.devices.append(device);
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controllerPort2.devices.append(device);
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}
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{ Device device{ID::Device::FightingPad, "Fighting Pad"};
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device.inputs.append({0, "Up" });
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device.inputs.append({0, "Down" });
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device.inputs.append({0, "Left" });
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device.inputs.append({0, "Right"});
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device.inputs.append({0, "A" });
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device.inputs.append({0, "B" });
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device.inputs.append({0, "C" });
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device.inputs.append({0, "X" });
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device.inputs.append({0, "Y" });
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device.inputs.append({0, "Z" });
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device.inputs.append({0, "Mode" });
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device.inputs.append({0, "Start"});
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controllerPort1.devices.append(device);
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controllerPort2.devices.append(device);
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}
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ports.append(move(controllerPort1));
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ports.append(move(controllerPort2));
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ports.append(move(extensionPort));
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}
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auto Interface::manifest() -> string {
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return cartridge.manifest();
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}
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auto Interface::title() -> string {
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return cartridge.title();
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}
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auto Interface::videoResolution() -> VideoResolution {
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return {320, 240, 1280, 480, 1.0};
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}
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auto Interface::videoColors() -> uint32 {
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return 3 * (1 << 9);
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}
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auto Interface::videoColor(uint32 color) -> uint64 {
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uint R = color.bits(0, 2);
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uint G = color.bits(3, 5);
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uint B = color.bits(6, 8);
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uint M = color.bits(9,10);
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uint lookup[3][8] = {
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{ 0, 29, 52, 70, 87, 101, 116, 130}, //shadow
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{ 0, 52, 87, 116, 144, 172, 206, 255}, //normal
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{130, 144, 158, 172, 187, 206, 228, 255}, //highlight
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};
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uint64 r = image::normalize(lookup[M][R], 8, 16);
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uint64 g = image::normalize(lookup[M][G], 8, 16);
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uint64 b = image::normalize(lookup[M][B], 8, 16);
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return r << 32 | g << 16 | b << 0;
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}
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auto Interface::loaded() -> bool {
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return system.loaded();
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}
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auto Interface::load(uint id) -> bool {
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return system.load(this);
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}
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auto Interface::save() -> void {
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system.save();
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}
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auto Interface::unload() -> void {
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save();
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system.unload();
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}
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auto Interface::connect(uint port, uint device) -> void {
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if(port == ID::Port::Controller1) controllerPort1.connect(settings.controllerPort1 = device);
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if(port == ID::Port::Controller2) controllerPort2.connect(settings.controllerPort2 = device);
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if(port == ID::Port::Extension) extensionPort.connect(settings.extensionPort = device);
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}
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auto Interface::power() -> void {
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system.power();
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}
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auto Interface::run() -> void {
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system.run();
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}
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auto Interface::serialize() -> serializer {
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system.runToSave();
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return system.serialize();
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}
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auto Interface::unserialize(serializer& s) -> bool {
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return system.unserialize(s);
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}
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auto Interface::cheatSet(const string_vector& list) -> void {
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cheat.assign(list);
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}
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auto Interface::cap(const string& name) -> bool {
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return false;
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}
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auto Interface::get(const string& name) -> any {
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return {};
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}
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auto Interface::set(const string& name, const any& value) -> bool {
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return false;
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}
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}
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