mirror of https://github.com/bsnes-emu/bsnes.git
11357169a5
byuu says: Changelog: - md/vdp: backgrounds always update priority bit output [Cydrak] - md/vdp: vcounter.d0 becomes vcounter.d8 in interlace mode 3 - md/vdp: return field number in interlace modes from status register - md/vdp: rework scanline/frame counting in main loop so first frame won't clock to field 1 instead of field 0 - md/vdp: add support for shadow/highlight mode; optimize to minimal code [Cydrak] - md/vdp: update outputPixel() to support interlace modes - sfc/cpu: auto joypad polling start should clear the shift registers; fixes Nuke (PD) - thanks to BMF54123 for this bug report - tomoko: if an invalid video/audio/input driver is found in the configuration file, it's reset to "None" - prevents showing the wrong driver under advanced settings; no longer requires possibly two reboots to fix Note: the Mega Drive interlace mode 1 should be working fully, but I don't know any games that use it. Interlace mode 3 (Sonic 2's two-player mode) does not work at all yet, but this is a good start. |
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interface.cpp | ||
interface.hpp |