bsnes/higan/md/interface
Tim Allen 11357169a5 Update to v104r02 release.
byuu says:

Changelog:

  - md/vdp: backgrounds always update priority bit output [Cydrak]
  - md/vdp: vcounter.d0 becomes vcounter.d8 in interlace mode 3
  - md/vdp: return field number in interlace modes from status register
  - md/vdp: rework scanline/frame counting in main loop so first frame
    won't clock to field 1 instead of field 0
  - md/vdp: add support for shadow/highlight mode; optimize to minimal
    code [Cydrak]
  - md/vdp: update outputPixel() to support interlace modes
  - sfc/cpu: auto joypad polling start should clear the shift registers;
    fixes Nuke (PD)
      - thanks to BMF54123 for this bug report
  - tomoko: if an invalid video/audio/input driver is found in the
    configuration file, it's reset to "None"
      - prevents showing the wrong driver under advanced settings; no
        longer requires possibly two reboots to fix

Note: the Mega Drive interlace mode 1 should be working fully, but I
don't know any games that use it. Interlace mode 3 (Sonic 2's two-player
mode) does not work at all yet, but this is a good start.
2017-08-22 11:09:07 +10:00
..
interface.cpp Update to v104r02 release. 2017-08-22 11:09:07 +10:00
interface.hpp Update to v103r24 release. 2017-08-04 23:05:06 +10:00