mirror of https://github.com/bsnes-emu/bsnes.git
56 lines
1.2 KiB
C++
56 lines
1.2 KiB
C++
#pragma once
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#include <emulator/emulator.hpp>
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#include <processor/lr35902/lr35902.hpp>
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namespace GameBoy {
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namespace Info {
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static const string Name = "bgb";
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static const uint SerializerVersion = 4;
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}
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}
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/*
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bgb - Game Boy, Super Game Boy, and Game Boy Color emulator
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author: byuu
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license: GPLv3
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project started: 2010-12-27
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*/
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#include <libco/libco.h>
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namespace GameBoy {
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struct Thread {
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~Thread() {
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if(thread) co_delete(thread);
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}
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auto create(auto (*entrypoint)() -> void, uint frequency) -> void {
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if(thread) co_delete(thread);
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thread = co_create(65536 * sizeof(void*), entrypoint);
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this->frequency = frequency;
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clock = 0;
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}
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auto serialize(serializer& s) -> void {
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s.integer(frequency);
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s.integer(clock);
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}
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cothread_t thread = nullptr;
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uint frequency = 0;
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int64 clock = 0;
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};
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#include <gb/memory/memory.hpp>
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#include <gb/system/system.hpp>
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#include <gb/scheduler/scheduler.hpp>
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#include <gb/cartridge/cartridge.hpp>
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#include <gb/cpu/cpu.hpp>
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#include <gb/ppu/ppu.hpp>
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#include <gb/apu/apu.hpp>
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#include <gb/cheat/cheat.hpp>
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}
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#include <gb/interface/interface.hpp>
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