#pragma once #include #include namespace GameBoy { namespace Info { static const string Name = "bgb"; static const uint SerializerVersion = 4; } } /* bgb - Game Boy, Super Game Boy, and Game Boy Color emulator author: byuu license: GPLv3 project started: 2010-12-27 */ #include namespace GameBoy { struct Thread { ~Thread() { if(thread) co_delete(thread); } auto create(auto (*entrypoint)() -> void, uint frequency) -> void { if(thread) co_delete(thread); thread = co_create(65536 * sizeof(void*), entrypoint); this->frequency = frequency; clock = 0; } auto serialize(serializer& s) -> void { s.integer(frequency); s.integer(clock); } cothread_t thread = nullptr; uint frequency = 0; int64 clock = 0; }; #include #include #include #include #include #include #include #include } #include