mirror of https://github.com/bsnes-emu/bsnes.git
28060d3a69
byuu says: Changelog: - processor/upd96050: per manual errata note, SGN always uses SA1; never SB1 [fixes v104r09 regression] - processor/upd96050: new OV1/S1 calculation that doesn't require OV0 history buffer [AWJ] - processor/upd96050: do not update DP in OP if DST=4 [Jonas Quinn] - processor/upd96050: do not update RP in OP if DST=5 [Jonas Quinn] - resource: recreated higan+icarus icons, higan logo as 32-bit PNGs So higan v104r08 and earlier were 930KiB for the source tarball. After creating new higan and icarus icons, the size jumped to 1090KiB, which was insane for only adding one additional icon. After digging into why, I discovered that ImageMagick defaults to 64-bit!! (16-bits per channel) PNG images when converting from SVG. You know, for all those 16-bit per channel monitors that don't exist. Sigh. Amazingly, nobody ever noticed this. The logo went from 78.8KiB to 24.5KiB, which in turn also means the generated resource.cpp shrank dramatically. The old higan icon was 32-bit PNG, because it was created before I installed FreeBSD and switched to ImageMagick. But the new higan icon, plus the new icarus icon, were both 64-bit as well. And they're now 32-bit. So the new tarball size, thanks to the logo optimization, dropped to 830KiB. Cydrak had some really interesting results in converting higan's resources to 8-bit palletized PNGs with the tRNS extension for alpha transparency. It reduces the file sizes even more without much visual fidelity loss. Eg the higan logo uses 778 colors currently, and 256 represents nearly all of it very well to the human eye. It's based off of only two colors, the rest are all anti-aliasing. Unfortunately, nall/image doesn't support this yet, and I didn't want to flatten the higan logo to not have transparency, in case I ever want to change the about screen background color. |
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docs | ||
higan | ||
hiro | ||
icarus | ||
libco | ||
nall | ||
ruby | ||
shaders | ||
.gitignore | ||
.gitlab-ci.yml | ||
CONTRIBUTING.md | ||
README.md | ||
mkdocs.yml |
README.md
The unofficial higan repository
higan emulates a number of classic video-game consoles of the 1980s and 1990s, allowing you to play classic games on a modern general-purpose computer.
This repository includes the source-code for stable and WIP releases of higan, starting during the development of v068. It also includes community-maintained documentation.
Basically,
apart from .gitignore
files,
anything in the
higan,
hiro,
icarus,
libco,
nall,
ruby,
or shaders
directories should be exactly as it appeared in official releases.
Everything else has been added for various reasons.
Official higan resources
Unofficial higan resources
- Documentation for the current stable version
- Source code repository archives official higan releases and WIP snapshots since approximately v067r21
- Latest WIP build for Windows
- Documentation for the latest WIP version