mirror of https://github.com/bsnes-emu/bsnes.git
51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
#pragma once
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namespace nall {
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template<typename T> vector<T>::vector(const initializer_list<T>& values) {
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reserveRight(values.size());
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for(auto& value : values) append(value);
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}
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template<typename T> vector<T>::vector(const vector<T>& source) {
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operator=(source);
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}
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template<typename T> vector<T>::vector(vector<T>&& source) {
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operator=(move(source));
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}
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template<typename T> vector<T>::~vector() {
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reset();
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}
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template<typename T> vector<T>::operator bool() const {
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return _size;
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}
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template<typename T> vector<T>::operator array_span<T>() {
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return {data(), size()};
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}
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template<typename T> vector<T>::operator array_view<T>() const {
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return {data(), size()};
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}
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template<typename T> template<typename Cast> auto vector<T>::capacity() const -> uint64_t {
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return (_left + _size + _right) * sizeof(T) / sizeof(Cast);
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}
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template<typename T> template<typename Cast> auto vector<T>::size() const -> uint64_t {
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return _size * sizeof(T) / sizeof(Cast);
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}
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template<typename T> template<typename Cast> auto vector<T>::data() -> Cast* {
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return (Cast*)_pool;
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}
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template<typename T> template<typename Cast> auto vector<T>::data() const -> const Cast* {
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return (const Cast*)_pool;
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}
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}
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