bsnes/nall/vector/core.hpp

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#pragma once
namespace nall {
template<typename T> vector<T>::vector(const initializer_list<T>& values) {
reserveRight(values.size());
for(auto& value : values) append(value);
}
template<typename T> vector<T>::vector(const vector<T>& source) {
operator=(source);
}
template<typename T> vector<T>::vector(vector<T>&& source) {
operator=(move(source));
}
template<typename T> vector<T>::~vector() {
reset();
}
template<typename T> vector<T>::operator bool() const {
return _size;
}
template<typename T> vector<T>::operator array_span<T>() {
return {data(), size()};
}
template<typename T> vector<T>::operator array_view<T>() const {
return {data(), size()};
}
template<typename T> template<typename Cast> auto vector<T>::capacity() const -> uint64_t {
return (_left + _size + _right) * sizeof(T) / sizeof(Cast);
}
template<typename T> template<typename Cast> auto vector<T>::size() const -> uint64_t {
return _size * sizeof(T) / sizeof(Cast);
}
template<typename T> template<typename Cast> auto vector<T>::data() -> Cast* {
return (Cast*)_pool;
}
template<typename T> template<typename Cast> auto vector<T>::data() const -> const Cast* {
return (const Cast*)_pool;
}
}