bsnes/hiro/gtk/object.cpp

39 lines
524 B
C++

#if defined(Hiro_Object)
namespace hiro {
auto pObject::construct() -> void {
}
auto pObject::destruct() -> void {
}
auto pObject::focused() const -> bool {
return false;
}
auto pObject::remove() -> void {
}
auto pObject::reset() -> void {
}
auto pObject::setEnabled(bool enabled) -> void {
}
auto pObject::setFocused() -> void {
}
auto pObject::setFont(const Font& font) -> void {
}
auto pObject::setParent(mObject* parent, int offset) -> void {
}
auto pObject::setVisible(bool visible) -> void {
}
}
#endif