mirror of https://github.com/bsnes-emu/bsnes.git
39 lines
524 B
C++
39 lines
524 B
C++
#if defined(Hiro_Object)
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namespace hiro {
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auto pObject::construct() -> void {
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}
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auto pObject::destruct() -> void {
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}
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auto pObject::focused() const -> bool {
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return false;
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}
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auto pObject::remove() -> void {
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}
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auto pObject::reset() -> void {
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}
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auto pObject::setEnabled(bool enabled) -> void {
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}
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auto pObject::setFocused() -> void {
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}
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auto pObject::setFont(const Font& font) -> void {
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}
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auto pObject::setParent(mObject* parent, int offset) -> void {
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}
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auto pObject::setVisible(bool visible) -> void {
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}
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}
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#endif
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