mirror of https://github.com/bsnes-emu/bsnes.git
212da0a966
byuu says: These WIPs-within-WIPs are getting more and more broken ... this isn't going the way I wanted. But ... this time around, I've revamped the entire ruby API again, to solve a bunch of tough problems that have always made using ruby really clunky. But there are *so many* ruby drivers that it's going to take a long time to work through them all. This WIP is only going to run bsnes, and only on FreeBSD, and only with some drivers. hiro's Application::initialize() now calls hiro::initialize(), which you define inside of your hiro apps. This lets you call Application::setName(...) before anything else in hiro runs. This is essential on Xorg to set program icons, for instance. With the ruby rewrite and the change to hiro, I can get away from the need to make everything in bsnes/higan pointers to objects, and can now just declare them as regular objects. |
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docs | ||
genius | ||
higan | ||
hiro | ||
icarus | ||
libco | ||
nall | ||
ruby | ||
shaders | ||
.gitignore | ||
.gitlab-ci.yml | ||
CONTRIBUTING.md | ||
GPLv3.txt | ||
LICENSE.txt | ||
README.md | ||
README.txt | ||
mkdocs.yml |
README.md
The unofficial higan repository
higan emulates a number of classic video-game consoles of the 1980s and 1990s, allowing you to play classic games on a modern general-purpose computer.
This repository includes the source-code for stable and WIP releases of higan, starting during the development of v068. It also includes community-maintained documentation.
Basically,
apart from .gitignore
files,
anything in the
higan,
hiro,
icarus,
libco,
nall,
ruby,
or shaders
directories should be exactly as it appeared in official releases.
Everything else has been added for various reasons.
Official higan resources
Unofficial higan resources
- Documentation for the current stable version
- Source code repository archives official higan releases and WIP snapshots since approximately v067r21
- Latest WIP build for Windows
- Documentation for the latest WIP version