mirror of https://github.com/bsnes-emu/bsnes.git
![]() byuu says: Changelog: - Super Famicom: fixed loading of BS Memory and Sufami Turbo cartridges - Super Famicom: renamed NSS to DIP; as that's really all it is, it's not true NSS emulation - Super Famicom: slot loading now happens inside of board parsing instead of generically in loadCartridge() - Super Famicom: BS-X cartridges with flash memory now serialize their data and write it out to disk¹ - icarus: fixed Famicom game importing (hopefully) and set file import title to “Load ROM File” ¹: there's no emulation of write commands yet, so the data is never going to change anyway. This is just in preparation for more advanced emulation of BS Memory cartridges. |
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docs | ||
genius | ||
higan | ||
hiro | ||
icarus | ||
libco | ||
nall | ||
ruby | ||
shaders | ||
.gitignore | ||
.gitlab-ci.yml | ||
CONTRIBUTING.md | ||
GPLv3.txt | ||
LICENSE.txt | ||
README.md | ||
README.txt | ||
mkdocs.yml |
README.md
The unofficial higan repository
higan emulates a number of classic video-game consoles of the 1980s and 1990s, allowing you to play classic games on a modern general-purpose computer.
This repository includes the source-code for stable and WIP releases of higan, starting during the development of v068. It also includes community-maintained documentation.
Basically,
apart from .gitignore
files,
anything in the
higan,
hiro,
icarus,
libco,
nall,
ruby,
or shaders
directories should be exactly as it appeared in official releases.
Everything else has been added for various reasons.
Official higan resources
Unofficial higan resources
- Documentation for the current stable version
- Source code repository archives official higan releases and WIP snapshots since approximately v067r21
- Latest WIP build for Windows
- Documentation for the latest WIP version