mirror of https://github.com/bsnes-emu/bsnes.git
82 lines
3.5 KiB
Markdown
82 lines
3.5 KiB
Markdown
bsnes
|
|
=====
|
|
|
|
bsnes is a multi-platform Super Nintendo (Super Famicom) emulator that focuses
|
|
on performance, features, and ease of use.
|
|
|
|
bsnes currently enjoys 100% known, bug-free compatibility with the entire SNES
|
|
library when configured to its most accurate settings, giving it the same
|
|
accuracy level as higan. Accuracy can also optionally be traded for performance,
|
|
allowing bsnes to operate more than 300% faster than higan while still remaining
|
|
almost as accurate.
|
|
|
|
Development
|
|
-----------
|
|
|
|
Git is used for the development of new releases, and represents a staging
|
|
environment. As bsnes is rather mature, things should generally be quite stable.
|
|
However, bugs will exist, regressions will occur, so proceed at your own risk.
|
|
|
|
If stability is required, please download the latest stable release from the
|
|
[official website.](https://bsnes.byuu.org)
|
|
|
|
Unique Features
|
|
---------------
|
|
|
|
- 100% (known) bug-free compatibility with the entire officially licensed SNES games library
|
|
- True Super Game Boy emulation (using the SameBoy core by Lior Halphon)
|
|
- HD mode 7 graphics with optional supersampling (by DerKoun)
|
|
- Low-level emulation of all SNES coprocessors (DSP-n, ST-01n, Cx4)
|
|
- Multi-threaded PPU graphics renderer
|
|
- Speed mode settings which retain smooth audio output (50%, 75%, 100%, 150%, 200%)
|
|
- Built-in games database with thousands of game entries
|
|
- Built-in cheat code database for hundreds of popular games (by mightymo)
|
|
- Built-in save state manager with screenshot previews and naming capabilities
|
|
- Support for ASIO low-latency audio
|
|
- Customizable per-byte game mappings to support any cartridges, including prototype games
|
|
- 7-zip decompression support
|
|
- Extensive Satellaview emulation, including BS Memory flash write and wear-leveling emulation
|
|
- 30-bit color output support (where supported)
|
|
- Optional higan game folder support (standard game ROM files are also fully supported!)
|
|
|
|
Standard Features
|
|
-----------------
|
|
|
|
- MSU1 support
|
|
- BPS and IPS soft-patching support
|
|
- Save states with undo and redo support (for reverting accidental saves and loads)
|
|
- OpenGL multi-pass pixel shaders
|
|
- Several built-in software filters, including HQ2x (by MaxSt) and snes_ntsc (by blargg)
|
|
- Adaptive sync and dynamic rate control for perfect audio/video synchronization
|
|
- Just-in-time input polling for minimal input latency
|
|
- Support for Direct3D exclusive mode video
|
|
- Support for WASAPI exclusive mode audio
|
|
- Periodic auto-saving of game saves
|
|
- Auto-saving of states when unloading games, and auto-resuming of states when reloading games
|
|
- Sprite limit disable support
|
|
- Cubic audio interpolation support
|
|
- Optional high-level emulation of most SNES coprocessors
|
|
- CPU, SA1, and SuperFX overclocking support
|
|
- Frame advance support
|
|
- Screenshot support
|
|
- Cheat code search support
|
|
- Movie recording and playback support
|
|
- Rewind support
|
|
- HiDPI support
|
|
|
|
Links
|
|
-----
|
|
|
|
- [Official website](https://bsnes.byuu.org)
|
|
- [Official git repository](https://github.com/byuu/bsnes)
|
|
- [Donations](https://patreon.com/byuu)
|
|
|
|
Nightly Builds
|
|
--------------
|
|
|
|
- [Download](https://cirrus-ci.com/github/byuu/bsnes/master)
|
|
- ![Build status](https://api.cirrus-ci.com/github/byuu/bsnes.svg?task=windows-x86_64-binaries)
|
|
- ![Build status](https://api.cirrus-ci.com/github/byuu/bsnes.svg?task=macOS-x86_64-binaries)
|
|
- ![Build status](https://api.cirrus-ci.com/github/byuu/bsnes.svg?task=linux-x86_64-binaries)
|
|
- ![Build status](https://api.cirrus-ci.com/github/byuu/bsnes.svg?task=freebsd-x86_64-binaries)
|