mirror of https://github.com/bsnes-emu/bsnes.git
45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
Peripherals peripherals;
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auto Peripherals::unload() -> void {
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delete controllerPort1;
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delete controllerPort2;
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controllerPort1 = nullptr;
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controllerPort2 = nullptr;
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}
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auto Peripherals::reset() -> void {
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connect(ID::Port::Controller1, settings.controllerPort1);
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connect(ID::Port::Controller2, settings.controllerPort2);
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}
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auto Peripherals::connect(uint port, uint device) -> void {
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cpu.peripherals.reset();
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if(Model::MasterSystem()) {
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if(port == ID::Port::Controller1) {
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settings.controllerPort1 = device;
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if(!system.loaded()) return;
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delete controllerPort1;
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switch(device) { default:
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case ID::Device::None: controllerPort1 = new Controller(ID::Port::Controller1); break;
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case ID::Device::Gamepad: controllerPort1 = new Gamepad(ID::Port::Controller1); break;
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}
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}
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if(port == ID::Port::Controller2) {
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settings.controllerPort2 = device;
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if(!system.loaded()) return;
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delete controllerPort2;
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switch(device) { default:
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case ID::Device::None: controllerPort2 = new Controller(ID::Port::Controller2); break;
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case ID::Device::Gamepad: controllerPort2 = new Gamepad(ID::Port::Controller2); break;
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}
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}
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cpu.peripherals.append(controllerPort1);
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cpu.peripherals.append(controllerPort2);
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}
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}
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