mirror of https://github.com/bsnes-emu/bsnes.git
74 lines
1.6 KiB
C++
74 lines
1.6 KiB
C++
#include <gb/gb.hpp>
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namespace GameBoy {
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#include "serialization.cpp"
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System system;
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auto System::loaded() const -> bool { return _loaded; }
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auto System::revision() const -> Revision { return _revision; }
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auto System::clocksExecuted() const -> uint { return _clocksExecuted; }
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System::System() {
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for(auto& byte : bootROM.dmg) byte = 0;
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for(auto& byte : bootROM.sgb) byte = 0;
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for(auto& byte : bootROM.cgb) byte = 0;
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}
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auto System::run() -> void {
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scheduler.enter();
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}
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auto System::runToSave() -> void {
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scheduler.synchronize(cpu.thread);
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scheduler.synchronize(ppu.thread);
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scheduler.synchronize(apu.thread);
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}
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auto System::init() -> void {
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assert(interface != nullptr);
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}
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auto System::load(Revision revision) -> void {
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_revision = revision;
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interface->loadRequest(ID::SystemManifest, "manifest.bml", true);
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auto document = BML::unserialize(information.manifest);
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string path = "system/cpu/rom/name";
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if(revision == Revision::SuperGameBoy) path = "board/icd2/rom/name";
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if(auto bootROM = document[path].text()) {
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interface->loadRequest(
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revision == Revision::GameBoy ? ID::GameBoyBootROM
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: revision == Revision::SuperGameBoy ? ID::SuperGameBoyBootROM
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: revision == Revision::GameBoyColor ? ID::GameBoyColorBootROM
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: ID::GameBoyBootROM,
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bootROM, true
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);
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}
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cartridge.load(revision);
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serializeInit();
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_loaded = true;
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}
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auto System::unload() -> void {
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if(!loaded()) return;
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cartridge.unload();
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_loaded = false;
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}
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auto System::power() -> void {
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bus.power();
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cartridge.power();
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cpu.power();
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ppu.power();
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apu.power();
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video.power();
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scheduler.power();
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_clocksExecuted = 0;
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}
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}
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