bsnes/higan/gb/system/system.cpp

74 lines
1.6 KiB
C++

#include <gb/gb.hpp>
namespace GameBoy {
#include "serialization.cpp"
System system;
auto System::loaded() const -> bool { return _loaded; }
auto System::revision() const -> Revision { return _revision; }
auto System::clocksExecuted() const -> uint { return _clocksExecuted; }
System::System() {
for(auto& byte : bootROM.dmg) byte = 0;
for(auto& byte : bootROM.sgb) byte = 0;
for(auto& byte : bootROM.cgb) byte = 0;
}
auto System::run() -> void {
scheduler.enter();
}
auto System::runToSave() -> void {
scheduler.synchronize(cpu.thread);
scheduler.synchronize(ppu.thread);
scheduler.synchronize(apu.thread);
}
auto System::init() -> void {
assert(interface != nullptr);
}
auto System::load(Revision revision) -> void {
_revision = revision;
interface->loadRequest(ID::SystemManifest, "manifest.bml", true);
auto document = BML::unserialize(information.manifest);
string path = "system/cpu/rom/name";
if(revision == Revision::SuperGameBoy) path = "board/icd2/rom/name";
if(auto bootROM = document[path].text()) {
interface->loadRequest(
revision == Revision::GameBoy ? ID::GameBoyBootROM
: revision == Revision::SuperGameBoy ? ID::SuperGameBoyBootROM
: revision == Revision::GameBoyColor ? ID::GameBoyColorBootROM
: ID::GameBoyBootROM,
bootROM, true
);
}
cartridge.load(revision);
serializeInit();
_loaded = true;
}
auto System::unload() -> void {
if(!loaded()) return;
cartridge.unload();
_loaded = false;
}
auto System::power() -> void {
bus.power();
cartridge.power();
cpu.power();
ppu.power();
apu.power();
video.power();
scheduler.power();
_clocksExecuted = 0;
}
}