#include namespace GameBoy { #include "serialization.cpp" System system; auto System::loaded() const -> bool { return _loaded; } auto System::revision() const -> Revision { return _revision; } auto System::clocksExecuted() const -> uint { return _clocksExecuted; } System::System() { for(auto& byte : bootROM.dmg) byte = 0; for(auto& byte : bootROM.sgb) byte = 0; for(auto& byte : bootROM.cgb) byte = 0; } auto System::run() -> void { scheduler.enter(); } auto System::runToSave() -> void { scheduler.synchronize(cpu.thread); scheduler.synchronize(ppu.thread); scheduler.synchronize(apu.thread); } auto System::init() -> void { assert(interface != nullptr); } auto System::load(Revision revision) -> void { _revision = revision; interface->loadRequest(ID::SystemManifest, "manifest.bml", true); auto document = BML::unserialize(information.manifest); string path = "system/cpu/rom/name"; if(revision == Revision::SuperGameBoy) path = "board/icd2/rom/name"; if(auto bootROM = document[path].text()) { interface->loadRequest( revision == Revision::GameBoy ? ID::GameBoyBootROM : revision == Revision::SuperGameBoy ? ID::SuperGameBoyBootROM : revision == Revision::GameBoyColor ? ID::GameBoyColorBootROM : ID::GameBoyBootROM, bootROM, true ); } cartridge.load(revision); serializeInit(); _loaded = true; } auto System::unload() -> void { if(!loaded()) return; cartridge.unload(); _loaded = false; } auto System::power() -> void { bus.power(); cartridge.power(); cpu.power(); ppu.power(); apu.power(); video.power(); scheduler.power(); _clocksExecuted = 0; } }