bsnes/Core
Lior Halphon 1804a5c8e6 Updated save struct version 2017-09-23 00:25:21 +03:00
..
apu.c Minor refinement to sweep 2017-09-23 00:23:02 +03:00
apu.h Corrected behavior for channel 1 and 2 restart 2017-09-22 02:04:29 +03:00
camera.c Todo cleanup 2017-05-27 17:30:12 +03:00
camera.h Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code. 2017-04-17 20:16:17 +03:00
debugger.c Fixed the first item in the backtrace command 2017-06-03 16:19:39 +03:00
debugger.h Added side view to Cocoa debugger 2017-05-26 20:16:19 +03:00
display.c Fixed a bug in scx_delay’s calculation 2017-09-11 23:56:35 +03:00
display.h Refined Window behavior once more, Fixes #12 (While not breaking Donkey Kong or 007) 2017-08-20 01:34:12 +03:00
gb.c Added highpass filter 2017-08-15 21:59:11 +03:00
gb.h Updated save struct version 2017-09-23 00:25:21 +03:00
gb_struct_def.h Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code. 2017-04-17 20:16:17 +03:00
joypad.c Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code. 2017-04-17 20:16:17 +03:00
joypad.h Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code. 2017-04-17 20:16:17 +03:00
mbc.c Forgot to amend the last commit, it was broken. 2017-06-21 01:07:11 +03:00
mbc.h Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code. 2017-04-17 20:16:17 +03:00
memory.c Merge branch 'master' into new_apu 2017-09-10 02:33:40 +03:00
memory.h Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code. 2017-04-17 20:16:17 +03:00
printer.c Printer compression support 2017-01-20 23:00:02 +02:00
printer.h Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code. 2017-04-17 20:16:17 +03:00
save_state.c Added API to load/save states from RAM 2017-06-14 00:23:34 +03:00
save_state.h Added API to load/save states from RAM 2017-06-14 00:23:34 +03:00
symbol_hash.c Cleanup 2017-05-24 21:44:43 +03:00
symbol_hash.h Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code. 2017-04-17 20:16:17 +03:00
timing.c Merge branch 'master' into new_apu 2017-09-10 02:33:40 +03:00
timing.h More accurate FPS capping that tracks time correctly even when the screen is off. Should also support restarting the LCD during blank to increase FPS to 63. 2017-04-21 16:00:53 +03:00
z80_cpu.c Refinement to the last fix 2017-09-20 03:08:54 +03:00
z80_cpu.h Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code. 2017-04-17 20:16:17 +03:00
z80_disassembler.c Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code. 2017-04-17 20:16:17 +03:00