mirror of https://github.com/bsnes-emu/bsnes.git
77 lines
2.6 KiB
C++
77 lines
2.6 KiB
C++
auto Program::powerCycle() -> void {
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if(!emulator) return;
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emulator->power();
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showMessage("Power cycled");
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}
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auto Program::softReset() -> void {
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if(!emulator) return;
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if(!emulator->information.resettable) return powerCycle();
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emulator->reset();
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showMessage("System reset");
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}
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auto Program::showMessage(const string& text) -> void {
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statusTime = time(0);
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statusMessage = text;
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}
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auto Program::updateStatusText() -> void {
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time_t currentTime = time(0);
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string text;
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if((currentTime - statusTime) <= 2) {
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text = statusMessage;
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} else if(!emulator || emulator->loaded() == false) {
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text = "No cartridge loaded";
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} else if(pause || (!presentation->focused() && settings["Input/FocusLoss/Pause"].boolean())) {
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text = "Paused";
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} else {
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text = statusText;
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}
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if(text != presentation->statusBar.text()) {
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presentation->statusBar.setText(text);
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}
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}
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auto Program::updateVideoShader() -> void {
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if(settings["Video/Driver"].text() == "OpenGL"
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&& settings["Video/Shader"].text() != "None"
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&& settings["Video/Shader"].text() != "Blur"
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&& directory::exists(settings["Video/Shader"].text())
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) {
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video->set(Video::Filter, Video::FilterNearest);
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video->set(Video::Shader, settings["Video/Shader"].text());
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} else {
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video->set(Video::Filter, settings["Video/Shader"].text() == "Blur" ? Video::FilterLinear : Video::FilterNearest);
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video->set(Video::Shader, (string)"");
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}
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}
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auto Program::updateAudio() -> void {
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if(!audio) return;
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audio->clear();
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audio->set(Audio::Frequency, settings["Audio/Frequency"].natural());
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audio->set(Audio::Latency, settings["Audio/Latency"].natural());
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if(settings["Audio/Resampler"].text() == "Linear" ) dsp.setResampler(DSP::ResampleEngine::Linear);
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if(settings["Audio/Resampler"].text() == "Hermite") dsp.setResampler(DSP::ResampleEngine::Hermite);
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if(settings["Audio/Resampler"].text() == "Sinc" ) dsp.setResampler(DSP::ResampleEngine::Sinc);
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dsp.setResamplerFrequency(settings["Audio/Frequency"].natural());
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updateAudioVolume();
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updateDSP();
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}
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auto Program::updateAudioVolume() -> void {
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dsp.setVolume(settings["Audio/Mute"].boolean() ? 0.0 : settings["Audio/Volume"].natural() * 0.01);
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}
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auto Program::updateDSP() -> void {
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if(!emulator) return;
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if(!settings["Video/Synchronize"].boolean()) return dsp.setFrequency(emulator->audioFrequency());
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double inputRatio = emulator->audioFrequency() / emulator->videoFrequency();
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double outputRatio = settings["Timing/Audio"].real() / settings["Timing/Video"].real();
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dsp.setFrequency(inputRatio / outputRatio * settings["Audio/Frequency"].natural());
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}
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