auto Program::powerCycle() -> void { if(!emulator) return; emulator->power(); showMessage("Power cycled"); } auto Program::softReset() -> void { if(!emulator) return; if(!emulator->information.resettable) return powerCycle(); emulator->reset(); showMessage("System reset"); } auto Program::showMessage(const string& text) -> void { statusTime = time(0); statusMessage = text; } auto Program::updateStatusText() -> void { time_t currentTime = time(0); string text; if((currentTime - statusTime) <= 2) { text = statusMessage; } else if(!emulator || emulator->loaded() == false) { text = "No cartridge loaded"; } else if(pause || (!presentation->focused() && settings["Input/FocusLoss/Pause"].boolean())) { text = "Paused"; } else { text = statusText; } if(text != presentation->statusBar.text()) { presentation->statusBar.setText(text); } } auto Program::updateVideoShader() -> void { if(settings["Video/Driver"].text() == "OpenGL" && settings["Video/Shader"].text() != "None" && settings["Video/Shader"].text() != "Blur" && directory::exists(settings["Video/Shader"].text()) ) { video->set(Video::Filter, Video::FilterNearest); video->set(Video::Shader, settings["Video/Shader"].text()); } else { video->set(Video::Filter, settings["Video/Shader"].text() == "Blur" ? Video::FilterLinear : Video::FilterNearest); video->set(Video::Shader, (string)""); } } auto Program::updateAudio() -> void { if(!audio) return; audio->clear(); audio->set(Audio::Frequency, settings["Audio/Frequency"].natural()); audio->set(Audio::Latency, settings["Audio/Latency"].natural()); if(settings["Audio/Resampler"].text() == "Linear" ) dsp.setResampler(DSP::ResampleEngine::Linear); if(settings["Audio/Resampler"].text() == "Hermite") dsp.setResampler(DSP::ResampleEngine::Hermite); if(settings["Audio/Resampler"].text() == "Sinc" ) dsp.setResampler(DSP::ResampleEngine::Sinc); dsp.setResamplerFrequency(settings["Audio/Frequency"].natural()); updateAudioVolume(); updateDSP(); } auto Program::updateAudioVolume() -> void { dsp.setVolume(settings["Audio/Mute"].boolean() ? 0.0 : settings["Audio/Volume"].natural() * 0.01); } auto Program::updateDSP() -> void { if(!emulator) return; if(!settings["Video/Synchronize"].boolean()) return dsp.setFrequency(emulator->audioFrequency()); double inputRatio = emulator->audioFrequency() / emulator->videoFrequency(); double outputRatio = settings["Timing/Audio"].real() / settings["Timing/Video"].real(); dsp.setFrequency(inputRatio / outputRatio * settings["Audio/Frequency"].natural()); }