mirror of https://github.com/bsnes-emu/bsnes.git
25 lines
484 B
C++
25 lines
484 B
C++
struct Controller : Thread {
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Controller();
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virtual ~Controller();
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static auto Enter() -> void;
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auto main() -> void;
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virtual auto readData() -> uint4 { return 0x0f; }
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virtual auto writeData(uint2) -> void {}
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};
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struct ControllerPort {
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auto connect(uint deviceID) -> void;
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auto power() -> void;
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auto unload() -> void;
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auto serialize(serializer&) -> void;
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Controller* device = nullptr;
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};
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extern ControllerPort controllerPort;
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#include "gamepad/gamepad.hpp"
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