bsnes/higan/fc/ppu/ppu.cpp

72 lines
1.5 KiB
C++

#include <fc/fc.hpp>
namespace Famicom {
PPU ppu;
#include "memory.cpp"
#include "render.cpp"
#include "serialization.cpp"
auto PPU::Enter() -> void {
while(true) scheduler.synchronize(), ppu.main();
}
auto PPU::main() -> void {
renderScanline();
}
auto PPU::step(uint clocks) -> void {
uint L = vlines();
while(clocks--) {
if(io.ly == 240 && io.lx == 340) io.nmiHold = 1;
if(io.ly == 241 && io.lx == 0) io.nmiFlag = io.nmiHold;
if(io.ly == 241 && io.lx == 2) cpu.nmiLine(io.nmiEnable && io.nmiFlag);
if(io.ly == L-2 && io.lx == 340) io.spriteZeroHit = 0, io.spriteOverflow = 0;
if(io.ly == L-2 && io.lx == 340) io.nmiHold = 0;
if(io.ly == L-1 && io.lx == 0) io.nmiFlag = io.nmiHold;
if(io.ly == L-1 && io.lx == 2) cpu.nmiLine(io.nmiEnable && io.nmiFlag);
Thread::step(rate());
synchronize(cpu);
io.lx++;
}
}
auto PPU::scanline() -> void {
io.lx = 0;
if(++io.ly == vlines()) {
io.ly = 0;
frame();
}
cartridge.scanline(io.ly);
}
auto PPU::frame() -> void {
io.field++;
scheduler.exit(Scheduler::Event::Frame);
}
auto PPU::refresh() -> void {
Emulator::video.refresh(buffer, 256 * sizeof(uint32), 256, 240);
}
auto PPU::power() -> void {
create(PPU::Enter, system.frequency());
memory::fill(&io, sizeof(IO));
memory::fill(&latch, sizeof(Latches));
io.vramIncrement = 1;
for(auto& n : ciram ) n = 0;
for(auto& n : cgram ) n = 0;
for(auto& n : oam ) n = 0;
for(auto& n : buffer) n = 0;
}
}