bsnes/gb/ppu/cgb.cpp

175 lines
5.0 KiB
C++

#ifdef PPU_CPP
void PPU::cgb_render() {
for(auto& pixel : pixels) {
pixel.color = 0x7fff;
pixel.palette = 0;
pixel.origin = Pixel::Origin::None;
}
if(status.display_enable) {
cgb_render_bg();
if(status.window_display_enable) cgb_render_window();
if(status.ob_enable) cgb_render_ob();
}
uint32* output = screen + status.ly * 160;
for(unsigned n = 0; n < 160; n++) output[n] = video.palette[pixels[n].color];
interface->lcdScanline();
}
//Attributes:
//0x80: 0 = OAM priority, 1 = BG priority
//0x40: vertical flip
//0x20: horizontal flip
//0x08: VRAM bank#
//0x07: palette#
void PPU::cgb_read_tile(bool select, unsigned x, unsigned y, unsigned& tile, unsigned& attr, unsigned& data) {
unsigned tmaddr = 0x1800 + (select << 10);
tmaddr += (((y >> 3) << 5) + (x >> 3)) & 0x03ff;
tile = vram[0x0000 + tmaddr];
attr = vram[0x2000 + tmaddr];
unsigned tdaddr = attr & 0x08 ? 0x2000 : 0x0000;
if(status.bg_tiledata_select == 0) {
tdaddr += 0x1000 + ((int8)tile << 4);
} else {
tdaddr += 0x0000 + (tile << 4);
}
y &= 7;
if(attr & 0x40) y ^= 7;
tdaddr += y << 1;
data = vram[tdaddr++] << 0;
data |= vram[tdaddr++] << 8;
if(attr & 0x20) data = hflip(data);
}
void PPU::cgb_render_bg() {
unsigned iy = (status.ly + status.scy) & 255;
unsigned ix = status.scx, tx = ix & 7;
unsigned tile, attr, data;
cgb_read_tile(status.bg_tilemap_select, ix, iy, tile, attr, data);
for(unsigned ox = 0; ox < 160; ox++) {
unsigned index = ((data & (0x0080 >> tx)) ? 1 : 0)
| ((data & (0x8000 >> tx)) ? 2 : 0);
unsigned palette = ((attr & 0x07) << 2) + index;
unsigned color = 0;
color |= bgpd[(palette << 1) + 0] << 0;
color |= bgpd[(palette << 1) + 1] << 8;
color &= 0x7fff;
pixels[ox].color = color;
pixels[ox].palette = index;
pixels[ox].origin = (attr & 0x80 ? Pixel::Origin::BGP : Pixel::Origin::BG);
ix = (ix + 1) & 255;
tx = (tx + 1) & 7;
if(tx == 0) cgb_read_tile(status.bg_tilemap_select, ix, iy, tile, attr, data);
}
}
void PPU::cgb_render_window() {
if(status.ly - status.wy >= 144u) return;
if(status.wx >= 167u) return;
unsigned iy = status.wyc++;
unsigned ix = (7 - status.wx) & 255, tx = ix & 7;
unsigned tile, attr, data;
cgb_read_tile(status.window_tilemap_select, ix, iy, tile, attr, data);
for(unsigned ox = 0; ox < 160; ox++) {
unsigned index = ((data & (0x0080 >> tx)) ? 1 : 0)
| ((data & (0x8000 >> tx)) ? 2 : 0);
unsigned palette = ((attr & 0x07) << 2) + index;
unsigned color = 0;
color |= bgpd[(palette << 1) + 0] << 0;
color |= bgpd[(palette << 1) + 1] << 8;
color &= 0x7fff;
if(ox - (status.wx - 7) < 160u) {
pixels[ox].color = color;
pixels[ox].palette = index;
pixels[ox].origin = (attr & 0x80 ? Pixel::Origin::BGP : Pixel::Origin::BG);
}
ix = (ix + 1) & 255;
tx = (tx + 1) & 7;
if(tx == 0) cgb_read_tile(status.window_tilemap_select, ix, iy, tile, attr, data);
}
}
//Attributes:
//0x80: 0 = OBJ above BG, 1 = BG above OBJ
//0x40: vertical flip
//0x20: horizontal flip
//0x08: VRAM bank#
//0x07: palette#
void PPU::cgb_render_ob() {
const unsigned Height = (status.ob_size == 0 ? 8 : 16);
unsigned sprite[10], sprites = 0;
//find first ten sprites on this scanline
for(unsigned s = 0; s < 40; s++) {
unsigned sy = oam[(s << 2) + 0] - 16;
unsigned sx = oam[(s << 2) + 1] - 8;
sy = status.ly - sy;
if(sy >= Height) continue;
sprite[sprites++] = s;
if(sprites == 10) break;
}
//render backwards, so that first sprite has highest priority
for(signed s = sprites - 1; s >= 0; s--) {
unsigned n = sprite[s] << 2;
unsigned sy = oam[n + 0] - 16;
unsigned sx = oam[n + 1] - 8;
unsigned tile = oam[n + 2] & ~status.ob_size;
unsigned attr = oam[n + 3];
sy = status.ly - sy;
if(sy >= Height) continue;
if(attr & 0x40) sy ^= (Height - 1);
unsigned tdaddr = (attr & 0x08 ? 0x2000 : 0x0000) + (tile << 4) + (sy << 1), data = 0;
data |= vram[tdaddr++] << 0;
data |= vram[tdaddr++] << 8;
if(attr & 0x20) data = hflip(data);
for(unsigned tx = 0; tx < 8; tx++) {
unsigned index = ((data & (0x0080 >> tx)) ? 1 : 0)
| ((data & (0x8000 >> tx)) ? 2 : 0);
if(index == 0) continue;
unsigned palette = ((attr & 0x07) << 2) + index;
unsigned color = 0;
color |= obpd[(palette << 1) + 0] << 0;
color |= obpd[(palette << 1) + 1] << 8;
color &= 0x7fff;
unsigned ox = sx + tx;
if(ox < 160) {
//When LCDC.D0 (BG enable) is off, OB is always rendered above BG+Window
if(status.bg_enable) {
if(attr & 0x80) {
if(pixels[ox].origin == Pixel::Origin::BG || pixels[ox].origin == Pixel::Origin::BGP) {
if(pixels[ox].palette > 0) continue;
}
}
}
pixels[ox].color = color;
pixels[ox].palette = index;
pixels[ox].origin = Pixel::Origin::OB;
}
}
}
}
#endif