bsnes/higan/ruby/video/opengl/surface.hpp

31 lines
1.2 KiB
C++

void OpenGLSurface::size(unsigned w, unsigned h) {
if(width == w && height == h) return;
width = w, height = h;
w = glrSize(w), h = glrSize(h);
if(texture) { glDeleteTextures(1, &texture); texture = 0; }
if(buffer) { delete[] buffer; buffer = nullptr; }
buffer = new uint32_t[w * h]();
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(GL_TEXTURE_2D, 0, format, w, h, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, buffer);
if(framebuffer) {
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
delete[] buffer;
buffer = nullptr;
}
}
void OpenGLSurface::release() {
if(vertex) { glDetachShader(program, vertex); glDeleteShader(vertex); vertex = 0; }
if(geometry) { glDetachShader(program, geometry); glDeleteShader(geometry); geometry = 0; }
if(fragment) { glDetachShader(program, fragment); glDeleteShader(fragment); fragment = 0; }
if(texture) { glDeleteTextures(1, &texture); texture = 0; }
if(framebuffer) { glDeleteFramebuffers(1, &framebuffer); framebuffer = 0; }
if(program) { glDeleteProgram(program); program = 0; }
width = 0, height = 0;
}