void OpenGLSurface::size(unsigned w, unsigned h) { if(width == w && height == h) return; width = w, height = h; w = glrSize(w), h = glrSize(h); if(texture) { glDeleteTextures(1, &texture); texture = 0; } if(buffer) { delete[] buffer; buffer = nullptr; } buffer = new uint32_t[w * h](); glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexImage2D(GL_TEXTURE_2D, 0, format, w, h, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, buffer); if(framebuffer) { glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); delete[] buffer; buffer = nullptr; } } void OpenGLSurface::release() { if(vertex) { glDetachShader(program, vertex); glDeleteShader(vertex); vertex = 0; } if(geometry) { glDetachShader(program, geometry); glDeleteShader(geometry); geometry = 0; } if(fragment) { glDetachShader(program, fragment); glDeleteShader(fragment); fragment = 0; } if(texture) { glDeleteTextures(1, &texture); texture = 0; } if(framebuffer) { glDeleteFramebuffers(1, &framebuffer); framebuffer = 0; } if(program) { glDeleteProgram(program); program = 0; } width = 0, height = 0; }