mirror of https://github.com/bsnes-emu/bsnes.git
97 lines
2.8 KiB
C++
97 lines
2.8 KiB
C++
auto MasterSystemInterface::information() -> Information {
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Information information;
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information.manufacturer = "Sega";
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information.name = "Master System";
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information.extension = "ms";
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return information;
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}
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auto MasterSystemInterface::displays() -> vector<Display> {
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Display display;
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display.type = Display::Type::CRT;
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display.colors = 1 << 6;
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display.width = 256;
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display.height = 240;
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display.internalWidth = 256;
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display.internalHeight = 240;
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display.aspectCorrection = 8.0 / 7.0;
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if(Region::NTSC()) display.refreshRate = (system.colorburst() * 15.0 / 5.0) / (262.0 * 684.0);
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if(Region::PAL()) display.refreshRate = (system.colorburst() * 15.0 / 5.0) / (312.0 * 684.0);
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return {display};
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}
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auto MasterSystemInterface::color(uint32 color) -> uint64 {
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uint2 B = color >> 4;
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uint2 G = color >> 2;
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uint2 R = color >> 0;
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uint64 r = image::normalize(R, 2, 16);
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uint64 g = image::normalize(G, 2, 16);
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uint64 b = image::normalize(B, 2, 16);
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return r << 32 | g << 16 | b << 0;
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}
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auto MasterSystemInterface::ports() -> vector<Port> { return {
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{ID::Port::Controller1, "Controller Port 1"},
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{ID::Port::Controller2, "Controller Port 2"},
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{ID::Port::Hardware, "Hardware" }};
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}
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auto MasterSystemInterface::devices(uint port) -> vector<Device> {
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if(port == ID::Port::Controller1) return {
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{ID::Device::None, "None" },
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{ID::Device::Gamepad, "Gamepad"}
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};
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if(port == ID::Port::Controller2) return {
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{ID::Device::None, "None" },
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{ID::Device::Gamepad, "Gamepad"}
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};
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if(port == ID::Port::Hardware) return {
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{ID::Device::MasterSystemControls, "Controls"}
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};
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return {};
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}
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auto MasterSystemInterface::inputs(uint device) -> vector<Input> {
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using Type = Input::Type;
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if(device == ID::Device::None) return {
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};
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if(device == ID::Device::Gamepad) return {
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{Type::Hat, "Up" },
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{Type::Hat, "Down" },
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{Type::Hat, "Left" },
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{Type::Hat, "Right"},
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{Type::Button, "1" },
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{Type::Button, "2" }
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};
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if(device == ID::Device::MasterSystemControls) return {
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{Type::Control, "Reset"},
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{Type::Control, "Power"}
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};
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return {};
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}
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auto MasterSystemInterface::load() -> bool {
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return system.load(this, System::Model::MasterSystem);
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}
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auto MasterSystemInterface::connected(uint port) -> uint {
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if(port == ID::Port::Controller1) return settings.controllerPort1;
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if(port == ID::Port::Controller2) return settings.controllerPort2;
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if(port == ID::Port::Hardware) return ID::Device::MasterSystemControls;
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return 0;
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}
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auto MasterSystemInterface::connect(uint port, uint device) -> void {
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if(port == ID::Port::Controller1) controllerPort1.connect(settings.controllerPort1 = device);
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if(port == ID::Port::Controller2) controllerPort2.connect(settings.controllerPort2 = device);
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}
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