bsnes/higan/ms/interface/master-system.cpp

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auto MasterSystemInterface::information() -> Information {
Information information;
information.manufacturer = "Sega";
information.name = "Master System";
information.extension = "ms";
return information;
}
auto MasterSystemInterface::displays() -> vector<Display> {
Display display;
display.type = Display::Type::CRT;
display.colors = 1 << 6;
display.width = 256;
display.height = 240;
display.internalWidth = 256;
display.internalHeight = 240;
display.aspectCorrection = 8.0 / 7.0;
if(Region::NTSC()) display.refreshRate = (system.colorburst() * 15.0 / 5.0) / (262.0 * 684.0);
if(Region::PAL()) display.refreshRate = (system.colorburst() * 15.0 / 5.0) / (312.0 * 684.0);
return {display};
}
auto MasterSystemInterface::color(uint32 color) -> uint64 {
uint2 B = color >> 4;
uint2 G = color >> 2;
uint2 R = color >> 0;
uint64 r = image::normalize(R, 2, 16);
uint64 g = image::normalize(G, 2, 16);
uint64 b = image::normalize(B, 2, 16);
return r << 32 | g << 16 | b << 0;
}
auto MasterSystemInterface::ports() -> vector<Port> { return {
{ID::Port::Controller1, "Controller Port 1"},
{ID::Port::Controller2, "Controller Port 2"},
{ID::Port::Hardware, "Hardware" }};
}
auto MasterSystemInterface::devices(uint port) -> vector<Device> {
if(port == ID::Port::Controller1) return {
{ID::Device::None, "None" },
{ID::Device::Gamepad, "Gamepad"}
};
if(port == ID::Port::Controller2) return {
{ID::Device::None, "None" },
{ID::Device::Gamepad, "Gamepad"}
};
if(port == ID::Port::Hardware) return {
{ID::Device::MasterSystemControls, "Controls"}
};
return {};
}
auto MasterSystemInterface::inputs(uint device) -> vector<Input> {
using Type = Input::Type;
if(device == ID::Device::None) return {
};
if(device == ID::Device::Gamepad) return {
{Type::Hat, "Up" },
{Type::Hat, "Down" },
{Type::Hat, "Left" },
{Type::Hat, "Right"},
{Type::Button, "1" },
{Type::Button, "2" }
};
if(device == ID::Device::MasterSystemControls) return {
{Type::Control, "Reset"},
{Type::Control, "Power"}
};
return {};
}
auto MasterSystemInterface::load() -> bool {
return system.load(this, System::Model::MasterSystem);
}
auto MasterSystemInterface::connected(uint port) -> uint {
if(port == ID::Port::Controller1) return settings.controllerPort1;
if(port == ID::Port::Controller2) return settings.controllerPort2;
if(port == ID::Port::Hardware) return ID::Device::MasterSystemControls;
return 0;
}
auto MasterSystemInterface::connect(uint port, uint device) -> void {
if(port == ID::Port::Controller1) controllerPort1.connect(settings.controllerPort1 = device);
if(port == ID::Port::Controller2) controllerPort2.connect(settings.controllerPort2 = device);
}