bsnes/ananke/phoenix/windows/mouse.cpp

14 lines
434 B
C++

Position pMouse::position() {
POINT point = { 0 };
GetCursorPos(&point);
return { point.x, point.y };
}
bool pMouse::pressed(Mouse::Button button) {
switch(button) {
case Mouse::Button::Left: return GetAsyncKeyState(VK_LBUTTON) & 0x8000;
case Mouse::Button::Middle: return GetAsyncKeyState(VK_MBUTTON) & 0x8000;
case Mouse::Button::Right: return GetAsyncKeyState(VK_RBUTTON) & 0x8000;
}
return false;
}