mirror of https://github.com/bsnes-emu/bsnes.git
87 lines
1.7 KiB
C++
87 lines
1.7 KiB
C++
#ifndef NALL_PLATFORM_HPP
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#define NALL_PLATFORM_HPP
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#if defined(_WIN32)
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//minimum version needed for _wstat64, etc
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#undef __MSVCRT_VERSION__
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#define __MSVCRT_VERSION__ 0x0601
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#include <nall/windows/utf8.hpp>
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#endif
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//=========================
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//standard platform headers
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//=========================
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#include <limits>
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#include <assert.h>
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#include <limits.h>
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#include <math.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#if defined(_WIN32)
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#include <io.h>
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#include <direct.h>
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#include <shlobj.h>
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#include <wchar.h>
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#undef interface
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#define dllexport __declspec(dllexport)
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#else
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#include <unistd.h>
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#include <pwd.h>
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#define dllexport
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#endif
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//==================
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//warning supression
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//==================
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//Visual C++
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#if defined(_MSC_VER)
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//disable libc "deprecation" warnings
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#pragma warning(disable:4996)
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#endif
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//================
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//POSIX compliance
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//================
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#if defined(_MSC_VER)
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#define PATH_MAX _MAX_PATH
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#define va_copy(dest, src) ((dest) = (src))
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#endif
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#if defined(_WIN32)
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#define getcwd _getcwd
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#define putenv _putenv
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#define vsnprintf _vsnprintf
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inline void usleep(unsigned milliseconds) { Sleep(milliseconds / 1000); }
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#endif
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//================
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//inline expansion
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//================
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#if defined(__GNUC__)
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#define noinline __attribute__((noinline))
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#define inline inline
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#define alwaysinline inline __attribute__((always_inline))
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#elif defined(_MSC_VER)
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#define noinline __declspec(noinline)
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#define inline inline
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#define alwaysinline inline __forceinline
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#else
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#define noinline
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#define inline inline
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#define alwaysinline inline
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#endif
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#endif
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