mirror of https://github.com/bsnes-emu/bsnes.git
282 lines
8.2 KiB
C++
Executable File
282 lines
8.2 KiB
C++
Executable File
#ifndef NALL_VECTOR_HPP
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#define NALL_VECTOR_HPP
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#include <initializer_list>
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#include <new>
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#include <type_traits>
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#include <utility>
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#include <nall/algorithm.hpp>
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#include <nall/bit.hpp>
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#include <nall/concept.hpp>
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#include <nall/foreach.hpp>
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#include <nall/utility.hpp>
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namespace nall {
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//linear_vector
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//memory: O(capacity * 2)
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//
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//linear_vector uses placement new + manual destructor calls to create a
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//contiguous block of memory for all objects. accessing individual elements
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//is fast, though resizing the array incurs significant overhead.
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//reserve() overhead is reduced from quadratic time to amortized constant time
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//by resizing twice as much as requested.
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//
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//if objects hold memory address references to themselves (introspection), a
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//valid copy constructor will be needed to keep pointers valid.
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template<typename T> class linear_vector {
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protected:
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T *pool;
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unsigned poolsize, objectsize;
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public:
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unsigned size() const { return objectsize; }
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unsigned capacity() const { return poolsize; }
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void reset() {
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if(pool) {
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for(unsigned i = 0; i < objectsize; i++) pool[i].~T();
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free(pool);
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}
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pool = 0;
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poolsize = 0;
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objectsize = 0;
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}
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void reserve(unsigned newsize) {
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newsize = bit::round(newsize); //round to nearest power of two (for amortized growth)
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T *poolcopy = (T*)malloc(newsize * sizeof(T));
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for(unsigned i = 0; i < min(objectsize, newsize); i++) new(poolcopy + i) T(pool[i]);
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for(unsigned i = 0; i < objectsize; i++) pool[i].~T();
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free(pool);
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pool = poolcopy;
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poolsize = newsize;
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objectsize = min(objectsize, newsize);
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}
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void resize(unsigned newsize) {
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if(newsize > poolsize) reserve(newsize);
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if(newsize < objectsize) {
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//vector is shrinking; destroy excess objects
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for(unsigned i = newsize; i < objectsize; i++) pool[i].~T();
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} else if(newsize > objectsize) {
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//vector is expanding; allocate new objects
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for(unsigned i = objectsize; i < newsize; i++) new(pool + i) T;
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}
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objectsize = newsize;
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}
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void append(const T data) {
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if(objectsize + 1 > poolsize) reserve(objectsize + 1);
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new(pool + objectsize++) T(data);
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}
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template<typename U> void insert(unsigned index, const U list) {
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linear_vector<T> merged;
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for(unsigned i = 0; i < index; i++) merged.append(pool[i]);
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foreach(item, list) merged.append(item);
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for(unsigned i = index; i < objectsize; i++) merged.append(pool[i]);
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operator=(merged);
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}
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void insert(unsigned index, const T item) {
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insert(index, linear_vector<T>{ item });
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}
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void remove(unsigned index, unsigned count = 1) {
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for(unsigned i = index; count + i < objectsize; i++) {
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pool[i] = pool[count + i];
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}
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if(count + index >= objectsize) resize(index); //every element >= index was removed
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else resize(objectsize - count);
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}
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inline T& operator[](unsigned index) {
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if(index >= objectsize) resize(index + 1);
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return pool[index];
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}
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inline const T& operator[](unsigned index) const {
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if(index >= objectsize) throw "vector[] out of bounds";
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return pool[index];
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}
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//copy
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inline linear_vector<T>& operator=(const linear_vector<T> &source) {
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reset();
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reserve(source.capacity());
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resize(source.size());
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for(unsigned i = 0; i < source.size(); i++) operator[](i) = source.operator[](i);
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return *this;
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}
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linear_vector(const linear_vector<T> &source) : pool(0), poolsize(0), objectsize(0) {
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operator=(source);
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}
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//move
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inline linear_vector<T>& operator=(linear_vector<T> &&source) {
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reset();
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pool = source.pool;
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poolsize = source.poolsize;
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objectsize = source.objectsize;
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source.pool = 0;
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source.reset();
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return *this;
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}
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linear_vector(linear_vector<T> &&source) : pool(0), poolsize(0), objectsize(0) {
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operator=(std::move(source));
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}
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//construction
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linear_vector() : pool(0), poolsize(0), objectsize(0) {
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}
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linear_vector(std::initializer_list<T> list) : pool(0), poolsize(0), objectsize(0) {
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for(const T *p = list.begin(); p != list.end(); ++p) append(*p);
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}
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~linear_vector() {
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reset();
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}
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};
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//pointer_vector
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//memory: O(1)
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//
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//pointer_vector keeps an array of pointers to each vector object. this adds
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//significant overhead to individual accesses, but allows for optimal memory
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//utilization.
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//
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//by guaranteeing that the base memory address of each objects never changes,
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//this avoids the need for an object to have a valid copy constructor.
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template<typename T> class pointer_vector {
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protected:
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T **pool;
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unsigned poolsize, objectsize;
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public:
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unsigned size() const { return objectsize; }
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unsigned capacity() const { return poolsize; }
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void reset() {
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if(pool) {
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for(unsigned i = 0; i < objectsize; i++) { if(pool[i]) delete pool[i]; }
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free(pool);
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}
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pool = 0;
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poolsize = 0;
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objectsize = 0;
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}
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void reserve(unsigned newsize) {
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newsize = bit::round(newsize); //round to nearest power of two (for amortized growth)
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for(unsigned i = newsize; i < objectsize; i++) {
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if(pool[i]) { delete pool[i]; pool[i] = 0; }
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}
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pool = (T**)realloc(pool, newsize * sizeof(T*));
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for(unsigned i = poolsize; i < newsize; i++) pool[i] = 0;
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poolsize = newsize;
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objectsize = min(objectsize, newsize);
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}
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void resize(unsigned newsize) {
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if(newsize > poolsize) reserve(newsize);
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for(unsigned i = newsize; i < objectsize; i++) {
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if(pool[i]) { delete pool[i]; pool[i] = 0; }
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}
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objectsize = newsize;
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}
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void append(const T data) {
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if(objectsize + 1 > poolsize) reserve(objectsize + 1);
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pool[objectsize++] = new T(data);
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}
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template<typename U> void insert(unsigned index, const U list) {
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pointer_vector<T> merged;
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for(unsigned i = 0; i < index; i++) merged.append(*pool[i]);
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foreach(item, list) merged.append(item);
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for(unsigned i = index; i < objectsize; i++) merged.append(*pool[i]);
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operator=(merged);
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}
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void insert(unsigned index, const T item) {
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insert(index, pointer_vector<T>{ item });
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}
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void remove(unsigned index, unsigned count = 1) {
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for(unsigned i = index; count + i < objectsize; i++) {
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*pool[i] = *pool[count + i];
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}
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if(count + index >= objectsize) resize(index); //every element >= index was removed
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else resize(objectsize - count);
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}
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inline T& operator[](unsigned index) {
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if(index >= objectsize) resize(index + 1);
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if(!pool[index]) pool[index] = new T;
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return *pool[index];
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}
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inline const T& operator[](unsigned index) const {
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if(index >= objectsize || !pool[index]) throw "vector[] out of bounds";
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return *pool[index];
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}
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//copy
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inline pointer_vector<T>& operator=(const pointer_vector<T> &source) {
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reset();
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reserve(source.capacity());
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resize(source.size());
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for(unsigned i = 0; i < source.size(); i++) operator[](i) = source.operator[](i);
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return *this;
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}
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pointer_vector(const pointer_vector<T> &source) : pool(0), poolsize(0), objectsize(0) {
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operator=(source);
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}
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//move
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inline pointer_vector<T>& operator=(pointer_vector<T> &&source) {
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reset();
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pool = source.pool;
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poolsize = source.poolsize;
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objectsize = source.objectsize;
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source.pool = 0;
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source.reset();
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return *this;
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}
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pointer_vector(pointer_vector<T> &&source) : pool(0), poolsize(0), objectsize(0) {
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operator=(std::move(source));
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}
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//construction
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pointer_vector() : pool(0), poolsize(0), objectsize(0) {
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}
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pointer_vector(std::initializer_list<T> list) : pool(0), poolsize(0), objectsize(0) {
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for(const T *p = list.begin(); p != list.end(); ++p) append(*p);
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}
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~pointer_vector() {
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reset();
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}
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};
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template<typename T> struct has_size<linear_vector<T>> { enum { value = true }; };
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template<typename T> struct has_size<pointer_vector<T>> { enum { value = true }; };
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}
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#endif
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