bsnes/snespurify/phoenix/nall/function.hpp

61 lines
2.3 KiB
C++
Executable File

#ifndef NALL_FUNCTION_HPP
#define NALL_FUNCTION_HPP
namespace nall {
template<typename T> class function;
template<typename R, typename... P> class function<R (P...)> {
struct container {
virtual R operator()(P... p) const = 0;
virtual container* copy() const = 0;
virtual ~container() {}
} *callback;
struct global : container {
R (*function)(P...);
R operator()(P... p) const { return function(std::forward<P>(p)...); }
container* copy() const { return new global(function); }
global(R (*function)(P...)) : function(function) {}
};
template<typename C> struct member : container {
R (C::*function)(P...);
C *object;
R operator()(P... p) const { return (object->*function)(std::forward<P>(p)...); }
container* copy() const { return new member(function, object); }
member(R (C::*function)(P...), C *object) : function(function), object(object) {}
};
template<typename L> struct lambda : container {
L object;
R operator()(P... p) const { return object(std::forward<P>(p)...); }
container* copy() const { return new lambda(object); }
lambda(const L& object) : object(object) {}
};
public:
operator bool() const { return callback; }
R operator()(P... p) const { return (*callback)(std::forward<P>(p)...); }
void reset() { if(callback) { delete callback; callback = 0; } }
function& operator=(const function &source) {
if(this != &source) {
if(callback) { delete callback; callback = 0; }
if(source.callback) callback = source.callback->copy();
}
return *this;
}
function(const function &source) { operator=(source); }
function() : callback(0) {}
function(void *function) : callback(0) { if(function) callback = new global((R (*)(P...))function); }
function(R (*function)(P...)) { callback = new global(function); }
template<typename C> function(R (C::*function)(P...), C *object) { callback = new member<C>(function, object); }
template<typename C> function(R (C::*function)(P...) const, C *object) { callback = new member<C>((R (C::*)(P...))function, object); }
template<typename L> function(const L& object) { callback = new lambda<L>(object); }
~function() { if(callback) delete callback; }
};
}
#endif