Lior Halphon
fd2e169dc9
Seems like the audio bug introduced in SDL 2.0.5 for macOS wasn’t fixed.
2018-03-27 23:05:08 +03:00
Lior Halphon
0e3d2770d9
Properly handle cases where an object’s X position is modified between the OAM mode and rendering mode
2018-03-27 22:13:08 +03:00
Lior Halphon
0912a30bb9
Fixed a regression in dmg_sound-2
2018-03-27 21:04:55 +03:00
Lior Halphon
f5493e023d
Fixed a timing regression in the CB opcodes
2018-03-27 20:21:24 +03:00
Lior Halphon
7671648fca
Simplified a function
2018-03-27 19:06:36 +03:00
Lior Halphon
7543461c24
Increasing PC in OAM triggers the OAM bug
2018-03-27 16:36:39 +03:00
Lior Halphon
4cbade9a88
Function name change
2018-03-27 15:55:12 +03:00
Lior Halphon
4986930511
Mostly complete emulation of the OAM bug. Passes oam_bug-2.
2018-03-27 15:46:00 +03:00
Lior Halphon
9093f22293
More accurate emulation of the OAM bug
2018-03-24 14:46:51 +03:00
Lior Halphon
5cb74fb684
Bugfix: turning the PPU off during OAM mode made the OAM bug persist while the LCD is off
2018-03-24 02:58:37 +03:00
Lior Halphon
d343152fca
Basic emulation of the OAM bug
2018-03-24 00:32:19 +03:00
Lior Halphon
f8c6b9e7a0
Fixed the lcd command
2018-03-23 21:26:49 +03:00
Lior Halphon
4e3928df81
Turns out the behavior differs between DMG and CGB – in DMG mode, the objects enabled bit is checked before halting the FIFOs, meaning that disabled sprites do not affect Mode 3’s length on the DMG.
2018-03-23 20:01:27 +03:00
Lior Halphon
48a8db233d
Refinement to the last fix
2018-03-23 19:54:11 +03:00
Lior Halphon
e9eeace995
The object enabled bit is checked only when popping from the object FIFO. Objects affect timing even when disabled.
2018-03-23 19:50:19 +03:00
Lior Halphon
04bfc89816
Cycle accurate OAM search mode
2018-03-23 19:07:14 +03:00
Lior Halphon
c11af7ea26
Fix CGB timings
2018-03-23 12:58:51 +03:00
Lior Halphon
3e5e17d1a3
Fixed CB [hl] opcodes timings
2018-03-23 12:35:37 +03:00
Lior Halphon
18e32d1755
Merge branch 'master' into timing
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# Conflicts:
# Core/gb.c
2018-03-22 22:37:35 +02:00
Lior Halphon
2a5407cf70
Fix libretro build on master
2018-03-22 20:22:09 +02:00
Lior Halphon
577e23925b
Fixed sources-dmgABCXmgbS
2018-03-22 20:09:01 +02:00
Lior Halphon
6176befecb
Merge pull request #50 from libretro/master
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Sync libretro port
2018-03-22 14:47:19 +02:00
radius
f050457976
fix error in savestate code
2018-03-22 00:20:51 -05:00
radius
337617afbb
change sameboy emulated model selection to apply on restart (because otherwise it may crash due the change on savestate size with rewind enabled)
2018-03-22 00:00:03 -05:00
Lior Halphon
e9f243a913
Fix sprite priority
2018-03-21 00:02:35 +02:00
Lior Halphon
cb33a5b25a
Fix Aevilla
2018-03-20 20:08:29 +02:00
radius
007765daa6
refine variables, add comments
2018-03-19 18:25:20 -05:00
radius
b1ea7c5f06
handle saving for GB2 in single cart mode
2018-03-19 18:25:20 -05:00
radius
3b5b400909
implement RTC saves in dual mode, capitalization nitpicking in core opts
2018-03-19 18:25:20 -05:00
Lior Halphon
3883b7d86a
Merge branch 'master' into timing
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# Conflicts:
# Core/display.c
# Core/z80_cpu.c
2018-03-19 23:46:33 +02:00
Lior Halphon
b50c97f4a7
Prevent starting HDMA in the middle of an instruction, making both the CPU and DMA access memory at the same time. Closes #47
2018-03-19 20:01:31 +02:00
Lior Halphon
202eb2b5cc
Fix stat_lyc_onoff
2018-03-18 20:32:19 +02:00
Lior Halphon
80b1275e07
Fix stat_lyc_onoff
2018-03-18 20:08:45 +02:00
Lior Halphon
0dc30f081a
CGB halt interrupt timing
2018-03-17 23:21:14 +02:00
Lior Halphon
12ae5745db
While fixing some rendering issues, this change was incorrect.
2018-03-17 21:04:48 +02:00
Lior Halphon
269bac4626
More CGB fixes
2018-03-17 20:34:55 +02:00
Lior Halphon
2f1e21dc2d
Merge branch 'master' into timing
2018-03-16 12:18:18 +02:00
Lior Halphon
8b4714d8e2
Merge pull request #45 from LMLB/patch-1
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Fix some broken shaders
2018-03-16 12:14:32 +02:00
LMLB
c365c450a7
Fix shaders that break with specific pixel factors
...
OmniScaleLegacy seems to has problems with every odd factor (3x, 5x, 7x,
9x, etc.).
SmoothBilinear has problems with 5x and 11x and probably more.
2018-03-14 20:06:37 +01:00
LMLB
0c80ac3296
Fix shaders that sample at texel edges
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Sampling at the edge between texels causes one or the other to be chosen
semi-randomly, depending on rounding errors. Add half a pixel so they
sample at texel centers instead.
2018-03-14 20:05:51 +01:00
Lior Halphon
029c685268
Merge pull request #43 from AlvaroBurnett/master
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Makefile: Find SDL2.dll
2018-03-12 23:56:13 +02:00
Alvaro Burnett
05ba352f2f
Makefile: Find SDL2.dll
2018-03-12 22:38:05 +01:00
Lior Halphon
21b75494a2
More CGB fixes (currently on DMG-mode CGB is verified). Halt interrupt timing isn’t correct yet.
2018-03-11 00:17:57 +02:00
Lior Halphon
15b6c48d7c
Fixed vblank_stat_intr-C
2018-03-10 15:52:22 +02:00
Lior Halphon
c267ad00b5
Goodbye
2018-03-09 23:34:23 +02:00
Lior Halphon
e8b107efdb
In double speed mode, there are no quirks where IF and STAT don’t update together
2018-03-09 23:31:49 +02:00
Lior Halphon
cb6bb0590e
Starting to fix CGB timing quirks
2018-03-09 21:11:35 +02:00
Lior Halphon
9083e883fe
CGB BG rendering
2018-03-09 18:52:36 +02:00
Lior Halphon
a32f232bb1
Fixed OAM-window priority glitch, fixed OAM glitch in Prehistoric Man
2018-03-09 17:10:19 +02:00
Lior Halphon
1149c266cf
More regression fixes, actually fix Pinball Deluxe this time
2018-03-08 23:22:03 +02:00