mirror of https://github.com/bsnes-emu/bsnes.git
Seems like the audio bug introduced in SDL 2.0.5 for macOS wasn’t fixed.
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@ -447,9 +447,10 @@ int main(int argc, char **argv)
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want_aspec.freq = AUDIO_FREQUENCY;
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want_aspec.format = AUDIO_S16SYS;
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want_aspec.channels = 2;
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#if SDL_COMPILEDVERSION == 2005 && defined(__APPLE__)
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printf("SDL version is %d\n", SDL_COMPILEDVERSION);
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#if SDL_COMPILEDVERSION >= 2005 && defined(__APPLE__)
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/* SDL 2.0.5 on macOS introduced a bug where certain combinations of buffer lengths and frequencies
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fail to produce audio correctly. This bug was fixed 2.0.6. */
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fail to produce audio correctly. */
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want_aspec.samples = 2048;
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#else
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want_aspec.samples = 512;
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