byuu says:
Changelog:
- fixed cartridge load window focus on Windows
- lots of updates to nall, ruby and phoenix
- ethos and Emulator::Interface updated from "foo &bar" to "foo& bar"
syntax (work-in-progress)
Before I had mixed the two ways to declare variables/arguments all over
the place, so the goal is to unify them all for consistency. So the
changelog for this release will be massive (750KB >.>) due to the syntax
change. Yeah, that's what I spent the last three days working on ...
byuu says:
- OpenGL should work on OS X now; it uses VAOs and VBOs, and is fully
OpenGL 3.2 core compliant
- all configuration files are now stored in BML format, instead of CFG
format (half the size, much more readable)
- some old nall libraries that were never used have been removed
- make install works with or without root now (copies core files to
/usr/share/higan [non-configurable])
- make install also works on OS X (copies to /Library/Application
Support/higan)
byuu says:
This release adds the phoenix/Cocoa port, and rewrites a lot of the
higan user interface to work with all of the new changes (like blocking
in the main run loop and in modal windows.)
It doesn't yet modify the compilation flags to actually build on OS
X yet, and even then, we don't really have ruby drivers, so there'd be
no video, audio or input.
Two months between a single WIP point release ... for the first six
years, I never went more than a month without a full official release.
I guess I should be happy that it's become so refined, but I sure do
miss those halcyon days of exciting progress.
[No prior releases were posted to the WIP thread. -Ed.]
byuu says:
Super Famicom mapping system has been reworked as discussed with the
mask= changes. offset becomes base, mode is gone. Also added support for
comma-separated fields in the address fields, to reduce the number of
map lines needed.
<?xml version="1.0" encoding="UTF-8"?>
<cartridge region="NTSC">
<superfx revision="2">
<rom name="program.rom" size="0x200000"/>
<ram name="save.rwm" size="0x8000"/>
<map id="io" address="00-3f,80-bf:3000-32ff"/>
<map id="rom" address="00-3f:8000-ffff" mask="0x8000"/>
<map id="rom" address="40-5f:0000-ffff"/>
<map id="ram" address="00-3f,80-bf:6000-7fff" size="0x2000"/>
<map id="ram" address="70-71:0000-ffff"/>
</superfx>
</cartridge>
Or in BML:
cartridge region=NTSC
superfx revision=2
rom name=program.rom size=0x200000
ram name=save.rwm size=0x8000
map id=io address=00-3f,80-bf:3000-32ff
map id=rom address=00-3f:8000-ffff mask=0x8000
map id=rom address=40-5f:0000-ffff
map id=ram address=00-3f,80-bf:6000-7fff size=0x2000
map id=ram address=70-71:0000-ffff
As a result of the changes, old mappings will no longer work. The above
XML example will run Super Mario World 2: Yoshi's Island. Otherwise,
you'll have to write your own.
All that's left now is to work some sort of database mapping system in,
so I can start dumping carts en masse.
The NES changes that FitzRoy asked for are mostly in as well.
Also, part of the reason I haven't released a WIP ... but fuck it, I'm
not going to wait forever to post a new WIP.
I've added a skeleton driver to emulate Campus Challenge '92 and
Powerfest '94. There's no actual emulation, except for the stuff I can
glean from looking at the pictures of the board. It has a DSP-1 (so
SR/DR registers), four ROMs that map in and out, RAM, etc.
I've also added preliminary mapping to upload high scores to a website,
but obviously I need the ROMs first.