mirror of https://github.com/bsnes-emu/bsnes.git
parent
55e78b03de
commit
fb463d34ef
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@ -29,13 +29,13 @@ using namespace nall;
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namespace Emulator {
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static const string Name = "bsnes";
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static const string Version = "114";
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static const string Version = "114.1";
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static const string Author = "byuu";
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static const string License = "GPLv3";
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static const string Website = "https://byuu.org";
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//incremented only when serialization format changes
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static const string SerializerVersion = "112";
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static const string SerializerVersion = "114.1";
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namespace Constants {
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namespace Colorburst {
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@ -1,15 +1,3 @@
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//single-threaded
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auto PPU::Line::cacheBackground(PPU::IO::Background& bg) -> void {
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if(y == 1) {
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bg.mosaicCounter = ppu.io.mosaicSize + 1;
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bg.mosaicOffset = 1;
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} else if(--bg.mosaicCounter == 0) {
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bg.mosaicCounter = ppu.io.mosaicSize + 1;
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bg.mosaicOffset += ppu.io.mosaicSize + 1;
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}
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}
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//parallelized
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auto PPU::Line::renderBackground(PPU::IO::Background& self, uint8 source) -> void {
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if(!self.aboveEnable && !self.belowEnable) return;
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if(self.tileMode == TileMode::Mode7) return renderMode7(self, source);
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@ -39,10 +27,14 @@ auto PPU::Line::renderBackground(PPU::IO::Background& self, uint8 source) -> voi
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uint hmask = (width << self.tileSize << !!(self.screenSize & 1)) - 1;
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uint vmask = (width << self.tileSize << !!(self.screenSize & 2)) - 1;
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uint y = self.mosaicEnable ? self.mosaicOffset : this->y;
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uint y = this->y;
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if(self.mosaicEnable) y -= io.mosaic.size - io.mosaic.counter;
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if(hires) {
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hscroll <<= 1;
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if(io.interlace) y = y << 1 | field();
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if(io.interlace) {
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y = y << 1 | field();
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if(self.mosaicEnable) y -= io.mosaic.size - io.mosaic.counter + ppu.field();
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}
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}
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uint mosaicCounter = 1;
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@ -103,7 +95,7 @@ auto PPU::Line::renderBackground(PPU::IO::Background& self, uint8 source) -> voi
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for(uint tileX = 0; tileX < 8; tileX++, x++) {
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if(x & width) continue; //x < 0 || x >= width
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if(!self.mosaicEnable || --mosaicCounter == 0) {
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if(--mosaicCounter == 0) {
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uint color, shift = mirrorX ? tileX : 7 - tileX;
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/*if(self.tileMode >= TileMode::BPP2)*/ {
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color = data >> shift + 0 & 1;
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@ -120,7 +112,7 @@ auto PPU::Line::renderBackground(PPU::IO::Background& self, uint8 source) -> voi
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color += data >> shift + 49 & 128;
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}
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mosaicCounter = 1 + io.mosaicSize;
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mosaicCounter = self.mosaicEnable ? io.mosaic.size : 1;
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mosaicPalette = color;
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mosaicPriority = tilePriority;
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if(directColorMode) {
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@ -248,11 +248,17 @@ auto PPU::writeIO(uint address, uint8 data) -> void {
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}
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case 0x2106: { //MOSAIC
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bool enable = io.bg1.mosaicEnable || io.bg2.mosaicEnable || io.bg3.mosaicEnable || io.bg4.mosaicEnable;
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io.bg1.mosaicEnable = data >> 0 & 1;
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io.bg2.mosaicEnable = data >> 1 & 1;
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io.bg3.mosaicEnable = data >> 2 & 1;
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io.bg4.mosaicEnable = data >> 3 & 1;
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io.mosaicSize = data >> 4 & 15;
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io.mosaic.enable = data >> 0 & 15;
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io.mosaic.size = (data >> 4 & 15) + 1;
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if(!enable && (data >> 0 & 15)) {
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//mosaic vcounter is reloaded when mosaic becomes enabled
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io.mosaic.counter = io.mosaic.size + 1;
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}
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return;
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}
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@ -26,12 +26,13 @@ auto PPU::Line::flush() -> void {
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}
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auto PPU::Line::cache() -> void {
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cacheBackground(ppu.io.bg1);
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cacheBackground(ppu.io.bg2);
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cacheBackground(ppu.io.bg3);
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cacheBackground(ppu.io.bg4);
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uint y = ppu.vcounter();
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if(y == 1) {
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ppu.io.mosaic.counter = ppu.io.mosaic.enable ? ppu.io.mosaic.size + 1 : 0;
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}
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if(ppu.io.mosaic.counter && !--ppu.io.mosaic.counter) {
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ppu.io.mosaic.counter = ppu.io.mosaic.enable ? ppu.io.mosaic.size + 0 : 0;
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}
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if(ppu.io.displayDisable || y >= ppu.vdisp()) {
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io.displayDisable = true;
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} else {
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@ -1,11 +1,12 @@
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auto PPU::Line::renderMode7(PPU::IO::Background& self, uint8 source) -> void {
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//HD mode 7 support
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if(!ppu.hdMosaic() || !self.mosaicEnable || !io.mosaicSize) {
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if(!ppu.hdMosaic() || !self.mosaicEnable || !io.mosaic.size) {
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if(ppu.hdScale() > 1) return renderMode7HD(self, source);
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}
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int Y = self.mosaicEnable ? self.mosaicOffset : this->y;
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int Y = this->y;
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int y = !io.mode7.vflip ? Y : 255 - Y;
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if(self.mosaicEnable) y -= io.mosaic.size - io.mosaic.counter;
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int a = (int16)io.mode7.a;
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int b = (int16)io.mode7.b;
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@ -50,8 +51,8 @@ auto PPU::Line::renderMode7(PPU::IO::Background& self, uint8 source) -> void {
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palette &= 0x7f;
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}
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if(!self.mosaicEnable || --mosaicCounter == 0) {
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mosaicCounter = 1 + io.mosaicSize;
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if(--mosaicCounter == 0) {
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mosaicCounter = self.mosaicEnable ? io.mosaic.size : 1;
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mosaicPalette = palette;
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mosaicPriority = priority;
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if(io.col.directColor && source == Source::BG1) {
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@ -85,7 +85,6 @@ public:
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bool oamPriority = 0;
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bool bgPriority = 0;
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uint8 bgMode = 0;
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uint8 mosaicSize = 0;
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bool vramIncrementMode = 0;
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uint8 vramMapping = 0;
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uint8 vramIncrementSize = 0;
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@ -99,6 +98,15 @@ public:
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bool pseudoHires = 0;
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bool extbg = 0;
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struct Mosaic {
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//serialization.cpp
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auto serialize(serializer&) -> void;
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uint8 enable = 0;
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uint8 size = 1;
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uint8 counter = 0;
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} mosaic;
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struct Mode7 {
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//serialization.cpp
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auto serialize(serializer&) -> void;
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@ -161,8 +169,6 @@ public:
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bool aboveEnable = 0;
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bool belowEnable = 0;
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bool mosaicEnable = 0;
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uint16 mosaicCounter = 0;
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uint16 mosaicOffset = 0;
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uint16 tiledataAddress = 0;
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uint16 screenAddress = 0;
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uint8 screenSize = 0;
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@ -293,7 +299,6 @@ public:
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alwaysinline auto plotHD(Pixel*, uint x, uint8 source, uint8 priority, uint16 color, bool hires, bool subpixel) -> void;
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//background.cpp
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auto cacheBackground(PPU::IO::Background&) -> void;
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auto renderBackground(PPU::IO::Background&, uint8 source) -> void;
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auto getTile(PPU::IO::Background&, uint hoffset, uint voffset) -> uint;
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@ -44,7 +44,6 @@ auto PPU::IO::serialize(serializer& s) -> void {
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s.integer(oamPriority);
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s.integer(bgPriority);
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s.integer(bgMode);
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s.integer(mosaicSize);
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s.integer(vramIncrementMode);
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s.integer(vramMapping);
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s.integer(vramIncrementSize);
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@ -58,6 +57,7 @@ auto PPU::IO::serialize(serializer& s) -> void {
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s.integer(pseudoHires);
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s.integer(extbg);
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mosaic.serialize(s);
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mode7.serialize(s);
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window.serialize(s);
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bg1.serialize(s);
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@ -68,6 +68,12 @@ auto PPU::IO::serialize(serializer& s) -> void {
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col.serialize(s);
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}
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auto PPU::IO::Mosaic::serialize(serializer& s) -> void {
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s.integer(enable);
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s.integer(size);
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s.integer(counter);
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}
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auto PPU::IO::Mode7::serialize(serializer& s) -> void {
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s.integer(hflip);
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s.integer(vflip);
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@ -114,8 +120,6 @@ auto PPU::IO::Background::serialize(serializer& s) -> void {
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s.integer(aboveEnable);
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s.integer(belowEnable);
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s.integer(mosaicEnable);
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s.integer(mosaicCounter);
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s.integer(mosaicOffset);
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s.integer(tiledataAddress);
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s.integer(screenAddress);
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s.integer(screenSize);
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@ -1,5 +1,4 @@
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#include "mode7.cpp"
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uint4 PPU::Background::Mosaic::size;
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auto PPU::Background::hires() const -> bool {
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return ppu.io.bgMode == 5 || ppu.io.bgMode == 6;
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@ -11,26 +10,13 @@ auto PPU::Background::frame() -> void {
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//H = 0
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auto PPU::Background::scanline() -> void {
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if(ppu.vcounter() == 1) {
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mosaic.vcounter = mosaic.size + 1;
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mosaic.voffset = 1;
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latch.hoffset = io.hoffset;
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latch.voffset = io.voffset;
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} else if(--mosaic.vcounter == 0) {
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mosaic.vcounter = mosaic.size + 1;
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mosaic.voffset += mosaic.size + 1;
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latch.hoffset = io.hoffset;
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latch.voffset = io.voffset;
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}
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mosaic.hcounter = mosaic.size + 1;
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mosaic.hcounter = ppu.mosaic.size;
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mosaic.hoffset = 0;
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if(io.mode == Mode::Mode7) return beginMode7();
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if(mosaic.size == 0) {
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latch.hoffset = io.hoffset;
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latch.voffset = io.voffset;
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}
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nameTableIndex = 0;
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characterIndex = 0;
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@ -52,13 +38,17 @@ auto PPU::Background::fetchNameTable() -> void {
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int x = (ppu.hcounter() & ~31) >> 2;
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uint hpixel = x << hires();
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uint vpixel = mosaic.enable ? (uint)mosaic.voffset : ppu.vcounter();
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uint vpixel = ppu.vcounter();
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uint hscroll = latch.hoffset;
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uint vscroll = latch.voffset;
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uint hscroll = mosaic.enable ? latch.hoffset : io.hoffset;
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uint vscroll = mosaic.enable ? latch.voffset : io.voffset;
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if(mosaic.enable) vpixel -= ppu.mosaic.voffset();
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if(hires()) {
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hscroll <<= 1;
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if(ppu.io.interlace) vpixel = vpixel << 1 | (ppu.field() && !mosaic.enable);
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if(ppu.io.interlace) {
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vpixel = vpixel << 1 | ppu.field();
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if(mosaic.enable) vpixel -= ppu.mosaic.voffset() + ppu.field();
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}
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}
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bool repeated = false;
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@ -214,10 +204,10 @@ auto PPU::Background::run(bool screen) -> void {
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uint x = ppu.hcounter() - 56 >> 2;
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if(x == 0) {
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mosaic.hcounter = mosaic.size + 1;
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mosaic.hcounter = ppu.mosaic.size;
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mosaic.pixel = pixel;
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} else if((!hires() || screen == Screen::Below) && --mosaic.hcounter == 0) {
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mosaic.hcounter = mosaic.size + 1;
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mosaic.hcounter = ppu.mosaic.size;
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mosaic.pixel = pixel;
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} else if(mosaic.enable) {
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pixel = mosaic.pixel;
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@ -246,6 +236,5 @@ auto PPU::Background::power() -> void {
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output.below = {};
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mosaic = {};
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mosaic.size = random();
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mosaic.enable = random();
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}
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@ -61,15 +61,9 @@ struct Background {
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} output;
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struct Mosaic {
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static uint4 size;
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uint1 enable;
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uint16 vcounter;
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uint16 hcounter;
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uint16 voffset;
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uint16 hoffset;
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Pixel pixel;
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} mosaic;
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@ -262,11 +262,15 @@ auto PPU::writeIO(uint addr, uint8 data) -> void {
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//MOSAIC
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case 0x2106: {
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if(!mosaic.enable() && (data >> 0 & 15)) {
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//mosaic vcounter is reloaded when mosaic becomes enabled
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mosaic.vcounter = (data >> 4 & 15) + 2;
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}
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bg1.mosaic.enable = data >> 0 & 1;
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bg2.mosaic.enable = data >> 1 & 1;
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bg3.mosaic.enable = data >> 2 & 1;
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bg4.mosaic.enable = data >> 3 & 1;
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Background::Mosaic::size = data >> 4 & 15;
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mosaic.size = (data >> 4 & 15) + 1;
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return;
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}
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@ -17,6 +17,7 @@ auto PPU::main() -> void {
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obj.frame();
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}
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mosaic.scanline();
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bg1.scanline();
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bg2.scanline();
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bg3.scanline();
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@ -21,13 +21,12 @@ auto PPU::Background::runMode7() -> void {
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int voffset = (int13)latch.voffset;
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uint x = mosaic.hoffset;
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uint y = !mosaic.enable ? ppu.vcounter() : ppu.bg1.mosaic.voffset; //BG2 vertical mosaic uses BG1 mosaic size
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uint y = ppu.vcounter();
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if(ppu.bg1.mosaic.enable) y -= ppu.mosaic.voffset(); //BG2 vertical mosaic uses BG1 mosaic enable
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if(!mosaic.enable) {
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mosaic.hoffset += 1;
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} else if(--mosaic.hcounter == 0) {
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mosaic.hcounter = mosaic.size + 1;
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mosaic.hoffset += mosaic.size + 1;
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if(--mosaic.hcounter == 0) {
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mosaic.hcounter = ppu.mosaic.size;
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mosaic.hoffset += ppu.mosaic.size;
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}
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if(ppu.io.hflipMode7) x = 255 - x;
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@ -0,0 +1,26 @@
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auto PPU::Mosaic::enable() const -> bool {
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if(ppu.bg1.mosaic.enable) return true;
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if(ppu.bg2.mosaic.enable) return true;
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if(ppu.bg3.mosaic.enable) return true;
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if(ppu.bg4.mosaic.enable) return true;
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return false;
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}
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auto PPU::Mosaic::voffset() const -> uint {
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return size - vcounter;
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}
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//H = 0
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auto PPU::Mosaic::scanline() -> void {
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if(ppu.vcounter() == 1) {
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vcounter = enable() ? size + 1 : 0;
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}
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if(vcounter && !--vcounter) {
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vcounter = enable() ? size + 0 : 0;
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}
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}
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auto PPU::Mosaic::power() -> void {
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size = (random() & 15) + 1;
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vcounter = 0;
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}
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@ -0,0 +1,13 @@
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struct Mosaic {
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//mosaic.cpp
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alwaysinline auto enable() const -> bool;
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alwaysinline auto voffset() const -> uint;
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auto scanline() -> void;
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auto power() -> void;
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//serialization.cpp
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auto serialize(serializer&) -> void;
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uint5 size;
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uint5 vcounter;
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};
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@ -5,6 +5,7 @@ namespace SuperFamicom {
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PPU ppu;
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#include "main.cpp"
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#include "io.cpp"
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#include "mosaic.cpp"
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#include "background.cpp"
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#include "object.cpp"
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#include "window.cpp"
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@ -173,6 +174,7 @@ auto PPU::power(bool reset) -> void {
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//$213d OPVCT
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io.vcounter = 0;
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mosaic.power();
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bg1.power();
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bg2.power();
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bg3.power();
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@ -153,11 +153,13 @@ private:
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uint16 vcounter;
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} io;
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#include "mosaic.hpp"
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#include "background.hpp"
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#include "object.hpp"
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#include "window.hpp"
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#include "screen.hpp"
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Mosaic mosaic;
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Background bg1;
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Background bg2;
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Background bg3;
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@ -73,6 +73,7 @@ auto PPU::serialize(serializer& s) -> void {
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s.integer(io.hcounter);
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s.integer(io.vcounter);
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mosaic.serialize(s);
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bg1.serialize(s);
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bg2.serialize(s);
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bg3.serialize(s);
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@ -82,6 +83,11 @@ auto PPU::serialize(serializer& s) -> void {
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screen.serialize(s);
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}
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auto PPU::Mosaic::serialize(serializer& s) -> void {
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s.integer(size);
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s.integer(vcounter);
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}
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auto PPU::Background::serialize(serializer& s) -> void {
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s.integer(io.tiledataAddress);
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s.integer(io.screenAddress);
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@ -105,11 +111,8 @@ auto PPU::Background::serialize(serializer& s) -> void {
|
|||
s.integer(output.below.palette);
|
||||
s.integer(output.below.paletteGroup);
|
||||
|
||||
s.integer(mosaic.size);
|
||||
s.integer(mosaic.enable);
|
||||
s.integer(mosaic.vcounter);
|
||||
s.integer(mosaic.hcounter);
|
||||
s.integer(mosaic.voffset);
|
||||
s.integer(mosaic.hoffset);
|
||||
|
||||
s.integer(mosaic.pixel.priority);
|
||||
|
|
Loading…
Reference in New Issue