bsnes/bsnes/sfc/ppu-fast/mode7.cpp

70 lines
2.5 KiB
C++

auto PPU::Line::renderMode7(PPU::IO::Background& self, uint8 source) -> void {
//HD mode 7 support
if(!ppu.hdMosaic() || !self.mosaicEnable || !io.mosaic.size) {
if(ppu.hdScale() > 1) return renderMode7HD(self, source);
}
int Y = this->y;
int y = !io.mode7.vflip ? Y : 255 - Y;
if(self.mosaicEnable) y -= io.mosaic.size - io.mosaic.counter;
int a = (int16)io.mode7.a;
int b = (int16)io.mode7.b;
int c = (int16)io.mode7.c;
int d = (int16)io.mode7.d;
int hcenter = (int13)io.mode7.x;
int vcenter = (int13)io.mode7.y;
int hoffset = (int13)io.mode7.hoffset;
int voffset = (int13)io.mode7.voffset;
uint mosaicCounter = 1;
uint mosaicPalette = 0;
uint8 mosaicPriority = 0;
uint16 mosaicColor = 0;
auto clip = [](int n) -> int { return n & 0x2000 ? (n | ~1023) : (n & 1023); };
int originX = (a * clip(hoffset - hcenter) & ~63) + (b * clip(voffset - vcenter) & ~63) + (b * y & ~63) + (hcenter << 8);
int originY = (c * clip(hoffset - hcenter) & ~63) + (d * clip(voffset - vcenter) & ~63) + (d * y & ~63) + (vcenter << 8);
bool windowAbove[256];
bool windowBelow[256];
renderWindow(self.window, self.window.aboveEnable, windowAbove);
renderWindow(self.window, self.window.belowEnable, windowBelow);
for(int X : range(256)) {
int x = !io.mode7.hflip ? X : 255 - X;
int pixelX = originX + a * x >> 8;
int pixelY = originY + c * x >> 8;
int tileX = pixelX >> 3 & 127;
int tileY = pixelY >> 3 & 127;
bool outOfBounds = (pixelX | pixelY) & ~1023;
uint15 tileAddress = tileY * 128 + tileX;
uint15 paletteAddress = ((pixelY & 7) << 3) + (pixelX & 7);
uint8 tile = io.mode7.repeat == 3 && outOfBounds ? 0 : ppu.vram[tileAddress] >> 0;
uint8 palette = io.mode7.repeat == 2 && outOfBounds ? 0 : ppu.vram[tile << 6 | paletteAddress] >> 8;
uint8 priority;
if(source == Source::BG1) {
priority = self.priority[0];
} else if(source == Source::BG2) {
priority = self.priority[palette >> 7];
palette &= 0x7f;
}
if(--mosaicCounter == 0) {
mosaicCounter = self.mosaicEnable ? io.mosaic.size : 1;
mosaicPalette = palette;
mosaicPriority = priority;
if(io.col.directColor && source == Source::BG1) {
mosaicColor = directColor(0, palette);
} else {
mosaicColor = cgram[palette];
}
}
if(!mosaicPalette) continue;
if(self.aboveEnable && !windowAbove[X]) plotAbove(X, source, mosaicPriority, mosaicColor);
if(self.belowEnable && !windowBelow[X]) plotBelow(X, source, mosaicPriority, mosaicColor);
}
}