mirror of https://github.com/bsnes-emu/bsnes.git
Fixed an edge case with DAC discharge emulation
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@ -28,7 +28,6 @@ static void update_sample(GB_gameboy_t *gb, unsigned index, int8_t value, unsign
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}
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else {
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gb->apu.samples[index] = value;
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gb->apu_output.dac_discharge[index] = 1.0;
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}
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if (gb->apu_output.sample_rate) {
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@ -887,6 +886,11 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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}
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}
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gb->io_registers[reg] = value;
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for (unsigned i = 0; i < GB_N_CHANNELS; i++) {
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if (gb->apu.is_active[i]) {
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gb->apu_output.dac_discharge[i] = 1.0;
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}
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}
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}
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size_t GB_apu_get_current_buffer_length(GB_gameboy_t *gb)
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