mirror of https://github.com/bsnes-emu/bsnes.git
Flesh out the Quick Start documentation.
This commit is contained in:
parent
722a2d797d
commit
c4425b5fa8
105
docs/qs.md
105
docs/qs.md
|
@ -1,7 +1,102 @@
|
||||||
TODO
|
If this is you're first time using higan,
|
||||||
|
welcome!
|
||||||
|
Here's a brief guide to getting started:
|
||||||
|
|
||||||
- install
|
Install higan
|
||||||
- configure inputs
|
-------------
|
||||||
- load a game
|
|
||||||
- connect a controller
|
|
||||||
|
|
||||||
|
On Windows,
|
||||||
|
this should be as easy as downloading
|
||||||
|
the latest release archive from
|
||||||
|
[the higan homepage](https://byuu.org/emulation/higan/)
|
||||||
|
and extracting it.
|
||||||
|
[More information...](install/windows.md)
|
||||||
|
|
||||||
|
On Linux,
|
||||||
|
if your distribution doesn't include the latest version,
|
||||||
|
you'll need to compile it yourself — but don't worry,
|
||||||
|
it's not too complex.
|
||||||
|
[More information...](install/linux.md)
|
||||||
|
|
||||||
|
Configuring inputs
|
||||||
|
------------------
|
||||||
|
|
||||||
|
Once higan's installed,
|
||||||
|
start it up.
|
||||||
|
Open the "Settings" menu,
|
||||||
|
and choose "Input ..."
|
||||||
|
to open [the Input settings](interface/higan-config.md#input).
|
||||||
|
|
||||||
|
higan supports a *lot* of different controllers
|
||||||
|
for a lot of different consoles,
|
||||||
|
so you don't need to configure everything immediately.
|
||||||
|
For most consoles,
|
||||||
|
it's enough to just configure
|
||||||
|
whatever shows up in the list
|
||||||
|
when you choose that console.
|
||||||
|
For example,
|
||||||
|
when you pick the Super Famicom,
|
||||||
|
you're shown the inputs
|
||||||
|
for a Gamepad
|
||||||
|
in Controller Port 1.
|
||||||
|
|
||||||
|
Once you've configured the controls
|
||||||
|
just the way you want them,
|
||||||
|
higan will remember them
|
||||||
|
— you don't need to re-configure them
|
||||||
|
every time you start higan,
|
||||||
|
or every time you load a game.
|
||||||
|
|
||||||
|
Load a game
|
||||||
|
-----------
|
||||||
|
|
||||||
|
From
|
||||||
|
[the Library menu](interface/higan.md#the-library-menu),
|
||||||
|
choose "Load ROM File ..."
|
||||||
|
to open [a filesystem browser](interface/common.md#the-filesystem-browser),
|
||||||
|
and choose the game you want to play.
|
||||||
|
It will be added to
|
||||||
|
[the Game Library](concepts/game-library.md),
|
||||||
|
and it will start running immediately.
|
||||||
|
|
||||||
|
In the future,
|
||||||
|
if you want to play this game again,
|
||||||
|
you can choose "Load ROM File ..." as you did before,
|
||||||
|
or you can choose the appropriate console name
|
||||||
|
from [the Library menu](interface/higan.md#the-library-menu),
|
||||||
|
which will list all the games for that console
|
||||||
|
in the Game Library.
|
||||||
|
|
||||||
|
Connect a controller
|
||||||
|
--------------------
|
||||||
|
|
||||||
|
Once the game is running,
|
||||||
|
a new menu will appear
|
||||||
|
named after the appropriate console.
|
||||||
|
For example,
|
||||||
|
if you're playing Super Mario World,
|
||||||
|
that's a Super Famicom game
|
||||||
|
so there will be a Super Famicom menu.
|
||||||
|
|
||||||
|
Open [the console menu](interface/higan.md#the-console-menu),
|
||||||
|
and if there is a submenu for a controller port,
|
||||||
|
make sure the port is using
|
||||||
|
the controller you [set up previously](#configuring-inputs).
|
||||||
|
If you configured inputs for a Gamepad in Controller Port 1,
|
||||||
|
the Controller Port 1 submenu
|
||||||
|
should be set to Gamepad.
|
||||||
|
Like a real console,
|
||||||
|
higan's controller ports
|
||||||
|
start out with nothing plugged in,
|
||||||
|
so if the game you're playing needs a gamepad connected,
|
||||||
|
you'll have to connect it!
|
||||||
|
|
||||||
|
This doesn't apply to handheld consoles
|
||||||
|
like the Game Boy and WonderSwan,
|
||||||
|
since the "controller" is always connected.
|
||||||
|
This *does* apply to the Famicom,
|
||||||
|
even though the Famicom's controllers are hard-wired,
|
||||||
|
because higan uses "Famicom"
|
||||||
|
to mean Nintendo's 8-bit home console
|
||||||
|
in all territories,
|
||||||
|
including the Nintendo Entertainment System.
|
||||||
|
|
Loading…
Reference in New Issue