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Document the rotation feature.
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@ -275,8 +275,37 @@ which doesn't work anyway
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because it requires gyroscope hardware
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that higan does not yet emulate.
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Game Boy Advance rotation
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-------------------------
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Some Game Boy Advance homebrew games,
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as well as a bonus mode in *Dr Mario + Puzzle League*,
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expect the player to physically rotate the device
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so the screen is tall rather than wide.
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higan supports this feature with
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a Rotate [hotkey](interface/higan-config.md#hotkeys).
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When the user presses the Rotate hotkey,
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the console's video output is rotated 90° anti-clockwise,
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and the directional-pad controls are also rotated
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so that (for example) pushing the button for "up"
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sends the signal "right" to the emulated console,
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so that the player character moves "up" on the rotated screen.
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WonderSwan rotation
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-------------------
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TODO: The WonderSwan rotates!
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The WonderSwan hardware
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included multiple sets of buttons
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so the player could hold the device
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vertically or horizontally.
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*Makaimura for WonderSwan* includes a level
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that requires the player to repeatedly rotate
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the device as they play.
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higan supports this feature with
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a Rotate [hotkey](interface/higan-config.md#hotkeys).
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When the user presses the Rotate hotkey,
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the console's video output is rotated 90° anti-clockwise,
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and the X and Y button cluster mappings
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are adjusted to match.
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